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    0 0

    by ldsdbomber

    exactly what they said, shuffle and stack, then you only see it when it first gets placed and from then on its face up.

    Failing that you could always print some stickers onto the back, but I bet if you email Hanno at lookout they will help you out if they can.

    0 0

    by nachof

    sfox wrote:

    It doesn't matter. I'm sure Uwe thought he had a good reason for the tiles starting face down, but in the grand scheme of things it is very arbitrary and certainly doesn't add anything to the game. You could just as easily start with all the tiles face up since for every round but the first they are all visible anyway. Most of the time it isn't going to impact your decisions in any significant way.


    Well, it does reduce the first player advantage, since you don't know what's coming.

    But yeah, unless you're an extremely good player, it won't matter at all. In my games, it has never really mattered (that I know, at least).

    0 0

    by Paul G

    Hi! I'm currently looking for a new worker placement game. I own Dungeon Lords, Dungeon Petz, and Agricola at the moment, and enjoy all three immensely.

    Note: I realize Le Havre is kind of not worker placement, but it overlaps quite a bit.

    I am also a budding board game designer working on a worker placement game, and I normally try to research into what I design by playing most of the things on the market, get a real feel for the games before I make any bad decisions. If you're curious to see my current deck-builder game, I'm going to be putting up a video about it within the next week or two, depending on how long the next prototype takes to make.

    Anyway, back to the real topic at hand - which of these two games would you suggest? Am I missing an important worker placement game that I should be trying/buying? I've played Vanuatu and one of my normal gaming partners owns Lords of Waterdeep that we'll be opening this week.

    Thanks,
    Paul

    0 0

    by Wheatie

    I'd say Caylus is more of a traditional worker placement game--it's often called the grandfather of worker placement. It's got some tough choices, and there's a unique element where you need to be careful or the other players might team up on you and prevent you from activating one of your workers.

    Le Havre feels like a unique game. You can use your workers to block other people from using buildings, and you may wind up leaving your worker on a building for multiple turns. There are a lot of buildings to build, and they all have unique abilities. Le Havre feels more like a resource management game than a worker placement.

    Overall, I think Le Havre will introduce you to more game mechanics that will get you thinking as a designer. Caylus is a classic, but since it was the first major worker placement game, its mechanics are also somewhat straightforward. Think of how Dominion is a straightforward deckbuilding game, while later games have added to that with complexity and creativity. I still think Dominion and Caylus are great games, but other games in their genre offer more complexity.

    I would recommend Le Havre, but I am biased, as it's my favorite game. I own both, though, and don't plan on trading either.

    0 0

    by Paul G

    I have played Le Havre on iPod, against AI, and I didn't find it particularly thrilling. It also deleted my game right before final scoring, so I have no idea how I did.

    But it seems to me that the iPod version probably loses a LOT from the face to face version, and I can't discuss strategy with AI. Interesting.

    My biggest issue with le Havre, I think, is that the theme doesn't speak to me at all.

    What sort of game mechanics to get the thinking as a designer? :D

    0 0

    by wavedog98

    I'd second everything Wheatie said and add:

    1. Don't judge Le Havre after one play, it is a deep game and it will take up to several rounds to "get".

    2. If you are looking for theme, then you are barking up the wrong tree with Caylus and LeHavre.

    0 0

    by NBAfan

    Both are great games, so get both!

    0 0

    by kirkbauer

    Caylus is a worker placement game and has some more obvious "screwage" that I don't care for. It is also hard to figure out your moves.

    Le Havre is an economic game with worker placement mechanics, but it is more free-form and for a money-oriented guy like me easier to understand the strategies. I also think Le Havre is more free-form in terms of play styles.

    0 0

    by dyepbr

    Le Havre is a decent worker placement game. You collect resources, build buildings, and use buildings with your workers. The double use of resource chits through converting is perhaps the most innovative thing to me, compared to other WP games. It definitely is a solid game.

    Having said that, since acquiring Ora et Labora, I have not played Le Havre. OeL has sort of replaced Le Havre for me. You still collect resources (more streamlined in OeL with the wheel), build buildings, and use buildings with workers. There is also double sided resource chits (albeit slightly less intuitive than Le Havre). Plus there is a spatial element that has touch of tile laying and puzzle configuration.

    I find Le Havre strategies sort of funnel together, whereas OeL strategies branch and can continue to diverge.

    Anyways, those were just a few thoughts, in case you were looking for something like Le Havre as well. Hopefully that might help you design your game.

    0 0

    by ayumequi

    I would choose both to get if possible.

    0 0

    by tarao666

    aaxiom wrote:

    Ponton wrote:

    In the end, it's my fault. I just used the cool stuff I get in Java and didn't pay attention to which version this stuff is from. After all, I couldn't say which stuff is from 1.6 and which one from 1.5. Now, of course, this is way too late to fix. However, I don't think Apple will wait forever to release Java 1.6 for its Macs, so I won't bother with the java version in JLeHavre V2.0 either.


    Apple is behind the curve on a lot of things... except advertising. Typically it's overpriced stuff with nice chrome. This is my personal opinion, and I could be wrong... but it's unlikely.

    Ponton: It is NOT your "fault" at all. You used tools that did great things. It's the lame company with a lot of hype behind it that is behind the curve.

    I don't understand why anyone would go with Apple when they could spend a LOT less and go Linux and do a LOT more. Just my personal opinion.

    Edit #1: Note to Ponton.
    Edit #2: Going with Apple DOES make you "look real cool" though. You get points for that, certainly.


    I know this is here for a while, but I cannot resist to point that not only this is true, but in the rest of the world most of the people know it, so going with apple DOES NOT make you "look really cool" but some kind or rich snob casual user.

    0 0

    by J. R. Tracy

    We didn't have a local game night this past week, because I joined a group of friends down in Florida for an extended weekend of gaming.

    A lot got played, but here is a brief rundown of my small part:

    FAB: The Bulge: Tony and I read up on FAB before the weekend and gave the tournament scenario a whirl. We had a rocky start but once we found the rhythm of the combat system we rolled along nicely. His Germans made good progress in the north but I stopped him cold in Bastogne, ultimately forcing him to withdraw once I threatened his supply. However, he was over his victory threshold and my best shot at a win was killing off a couple of his reduced units. Unfortunately, even with the Special Action buying me another round of combat I came up a couple steps short. We both enjoyed the game and the system, and identified several things we'd do differently in our next game. I can also see the longer campaign scenario being more rewarding, as the shorter game encourages end-of-the-world behavior almost from the outset. Interestingly, Bob loves FAB Bulge but doesn't care for FAB Sicily - he feels the situation just doesn't offer interesting options. I look forward to trying this one again, as well as the Sicily title.


    Bastogne holds


    iOS Battle of the Bulge: Tony couldn't get enough of the Ardennes, so we tried a quick pass 'n play game of the Race for the Meuse secnario, with my Americans pulling out a draw thanks to a timely counterattack against the German lines of supply. Tony had to divert his armor to keep the roads open to Bastogne rather than press on for the Meuse. A fun little app.

    Le Havre: Very fast three-seater that we canned once we discovered somebody totally pooched the rule for using the Marketplace building :whistle:.

    Glory to Rome: Two games that both ended with a killer Road/Catacombs combo. The new Kickstarter version was rejected in favor of the garish yet strangely appealing original.

    Dominant Species: The Card Game: Five-handed game - not bad, not great. If I want Dominant Species, I'll play Dominant Species; if I want a quick card game, I'll play something else.

    Stronghold: Jim and Docktor played the human scum while Bob and I took the noble goblin/orc/troll legions assaulting the fortress. We opted for the straight-forward bash rather than feint for the flanking approaches - Bob and I both built trebuchets and ballistas and hit the walls as fast as possible. It was a very close game, with two breaches narrowly defeated when defending siege engines managed to pluck a troll from the wall each time. Our last hope was to break through at four separate points simultaneously, but we only achieved three breaches. Great fun; next time I'd like to add the gate to the mix. The gate rules add another layer of complexity but add to the options for both sides.


    Orcs on the wire!


    Pax Porfiriana: This was the hit of the weekend, with five games played. I only participated in the first two sessions, a five-seater and a four-seater, both with lots of back and forth across the table. In the first game, we all beat each other back from winning a given topple card, but Jason ultimately won with gold when the Diaz government survived the fourth and final topple test. Jason won the second with a more straightforward Outrage/U.S. Intervention win. Another game saw the Spanish flu destroy the table while the most unusual session suffered an extended depression/anarchy condition, with all the players reduced to one or two cards and barely scraping by. Very popular game with just one or two players walking away lukewarm.


    Pax Orlando


    Pocket Battles: Macedonians vs. Persians: We played three games of this with my Macedonians rolling to victory each time over Tony and GorGor's Persian hordes. We all enjoyed it but most of the fun seems to be in constructing your force. There also seems to be a strong first player advantage that is only partially offset by having to place the first unit. We mulled a variant where players secretly allocate a portion of their build points to an initiative bid, something we'll try next time this hits the table. The Macedonians are formidable but GorGor had some success with a missile-oriented force that might've won if he'd had the first move.


    Plucky peltasts put paid to a pack of pesky pachyderms


    Imperial: Old school session using the investor card - my diversified portfolio fell to concentrated holdings in the top two countries. Austria-Hungary dominated the southeast corner of the map, feasting on a once-mighty Russian empire distracted by British raids in the north. Good game but it reminded me why we usually leave the investor card in the box.


    Austria-Hungary on the clock


    Eclipse: A sprawling six-player session using the human side of the player cards. I was fortunate to have an ally to my right (Docktor - insane but reliable in his own peculiar way) and a lack of wormholes to my left. This allowed me to develop my economy before heading into the center of my system, find a route to my left-ward neighbor, and retake the galactic core from the then-leader. We had several contrasting ship styles, including juggernauts shooting spitballs and proverbial eggshells armed with sledgehammers. A second six-player session later in the weekend featured a 28-28-27 photo finish decided by resources.


    Pigpile in the galactic core


    Polis: Fight for the Hegemony: I taught this beauty to GorGor, with my Athens trading their way to victory thanks to a huge haul of silver in the final round. Steve also had bad luck early, failing his first four siege rolls. That doesn't sound bad in the grand scheme of things, but early on both powers are starved for prestige points, the currency of military action. Expending four points with nothing to show for it is a borderline disaster in the opening round. There is a lot to discover here in terms of strategies to exploit the subtle asymmetries. Polis should see a lot of table time in the near future.

    Andean Abyss: This was a very unusual game in my limited experience with AA. The first propaganda (scoring) card popped up as the second card of the game, which was a drag for my FARC, best positioned for an early win but still a point shy. We then saw five of the eight heavy government 'capability' cards come up in quick succession. Bob was compelled to play these as events, which gave him a ton of toys but no troops with which to use them - the event plays came at the expense of rally actions. Thus, I was able to consolidate my forces and add enough opposition to steal a win on the second prop card. Overall a pretty static session, mostly a teaching game with two learners at the table. I am a long way from understanding the basic strategies here, particularly the best ways to use/abuse the LOCs. This has a small following in our local crowd, so there's a good chance we'll play it again soon.


    Viva la Revolución!


    Pursuit of Glory: Just my second game of this, both against Bob Heinzmann. Bob is an experienced hand and patiently tolerated by bumbling administration of the Central Powers. He got off to a great start with three sixes in his first three attacks in the Caucasus. That put me on my back foot from the get-go and I never quite recovered, as Bob stretched me on every front. I tried to dial up the Jihad as fast as I could but I spent most of the time reacting rather than driving. The final straw was failing to bring Bulgaria into the war because I needed the card for RPs to bulk up my desperately thin Turks. Despite the ass-kicking, it was an enjoyable game. I like it better than PoG, mainly because the choices seem less forced, at least for the Ottomans (Caucasus or Kut?). It is chrome-tastic, which isn't to everyone's taste, but that just inspires me to read up on the era and the theater.


    On the run in Mesopotamia


    Many other games were played, including Triumph of Chaos, Asia Engulfed, and War of the Ring, and a good time was had by all. My only regret was failing to get The Hills Rise Wild, a hit in years past, on the table, but I'm sure we'll get another crack at that on some future Florida evening. I'm back in snowbound Chelsea, the Sunshine State already a fading memory. Our regular Tuesday night sessions will resume next week.

    JR

    0 0

    by Gberdex

    Paul G wrote:

    I have played Le Havre on iPod, against AI, and I didn't find it particularly thrilling. It also deleted my game right before final scoring, so I have no idea how I did.

    But it seems to me that the iPod version probably loses a LOT from the face to face version, and I can't discuss strategy with AI. Interesting.


    Oh no no no
    you have to play a few 2 player AI games, then some 3 player, and finally a few 4 player.

    It is a both a great board game and ipod/pad game!

    0 0

    by David Neumann, iOS News

    App News
    [hr]


    Stone Blade Kickstarting Android, Online Version of Ascension: Chronicle of the Godslayer
    Stone Blade Entertainment will be starting a Kickstarter campaign next week to create Android and Online versions of Ascension: Chronicle of the Godslayer. Their goal is to get an in-house team of developers (not Playdek, who created the iOS version) and deliver these versions by the end of 2013.

    The Kickstarter will feature:

    · Ascension Android app (Free-to-play, including iOS)
    · Ascension Online (Free-to-play)
    · Online Tournaments
    · Single player campaign mode
    · Broader Ascension multiple player and cross-platform play
    · Quicker digital expansions


    The campaign should begin next Monday, February 18. We'll post about it, with links, next week when the campaign goes live.


    Le Havre To Be Updated Soon
    Codito Development has posted that an update for their iOS version of Le Havre is in final stages of testing and should be submitted to Apple next week. Le Havre is for iOS Universal, costs $4.99USD and is available on the App Store.


    Real Racing 3 Releasing on February 28
    Australian developer Firemonkeys have announced that their long awaited racing game, Real Racing 3, will be released for iOS and Android on February 28. Why do we care? Well, Real Racing 3 will have an asynchronous racing mode that they're calling Time Shifted Multiplayer. In other words, you can race your friends even if they're currently not online. Interested to see how it will play out.

    In not so good news, however, in that same announcement they indicated that Real Racing 3 (unlike the previous two entries in the series) will be a freemium title. Toucharcade has played this version and explained how the freemium model works. There are 2 in-game currencies. One is easy to acquire and is used to pay for upgrades and make repairs. The second is the premium currency which is used to reduce wait times. Yes, repairing your car now takes time depending on how badly it was damaged. Coins will let you reduce that downtime.

    Sounds horrible to me, but the TA guys say that it's not bad once you get more than one car and car race your other cars while one is getting fixed. I'll believe it when I see it. Personally, I'd rather pay up and just get the whole damn game.

    0 0

    by David Neumann, iOS News

    App News
    [hr]


    Stone Age Update Coming
    The fine folks at Campfire Creations have let us know that version 1.2 of their iPhone implementation of Stone Age is hitting the App Store this Friday. What does version 1.2 bring with it:

    - iPhone 5 Support
    - Auto-feeding in multiplayer games (only available if ALL players are running v1.2 and above)
    - Tap-to-Add during placement phase (no requirement to drag & drop!)
    - Added highlights during collection phase
    - Added "New" item on main menu for Stone Age updates and League notifications
    - Adjusted Elo scoring to account for ties in League Play
    - Added ability to open overlays when waiting for opponent in League Play
    - Asset improvements for true Retina quality
    - Minor bug fixes
    - General usability and performance improvements


    To celebrate the release of version 1.2, Campfire is putting Stone Age on sale for the weekend. Starting Friday, the app will be $2.99USD instead of $4.99USD. This will become even more important in a second. Read on.

    You see, they also spilled the beans on version 2.0 which will be coming in March. What would be in the 2.0 update you ask? iPad support. In March, Stone Age will become a Universal app! Here's the deal, the price at that time will increase from it's $4.99USD current price. Owners of the app, however, will get the Universal upgrade for free. So...go buy it when it's $2.99USD this weekend! Sorry, I'm sure you already figured that out.

    Stone Age The Board Game is available right now on the App Store.


    Le Havre Going on Sale
    Yesterday we posted that the iOS version of Le Havre would be getting an update soon. What's in the update, you asked. Well, Brad talked to Codito Development and they told him that it's mainly bug fixes. No, we're not getting Le Havre: Le Grand Hameau. Don't be too disappointed, because starting tomorrow Le Havre is going on sale for Valentine's day. Yep...it's the "I Love Le Havre" sale and Codito is lowering the price from $4.99USD all the way down to $0.99USD for the weekend. If you haven't, pick it up. Heck, at that price gift it to all your friends. It's a great implementation and a steal at that price. Le Havre is for iOS Universal and available on the App Store.

    0 0

    by dbmite

    If you like worker placement games you definitely need to own Caylus. The strategy is incredible and leaves all other worker placement games in the dust.

    0 0

    by max_s

    Caylus if you prefer your games cut-throat competitive, dry and bit abstract. (Puerto Rico people)
    Le Havre if you prefer positive experiences and some theme. (Agricola people)
    If you are going to play with 4 or 5 then probably Caylus anyway.

    0 0

    by nikh158

    This game is currently available, but I haven`t seen any reviews. Are there any out there somewhere?

    0 0

    by ldsdbomber

    If you mean the 2P distinct game
    Le Havre: The Inland Port

    then sure,

    Review: The Inland Port or The Poor Relation ?
    The Inland Port or „Look baby, I just built a market out of old fish bones!“

    and some videos
    http://boardgamegeek.com/video/24486/le-havre-the-inland-por...


    if you mean playing Le Havre, at a player count of 2P, most of the reviews here will at least discuss the issue of player counts, e.g.
    A Landmark Game

    0 0

    by solove

    If you mean the 2 player version of the normal game - It's fab

    If you mean 'Inland Port' - It's fab

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