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BoardGameGeek features information related to the board gaming hobby

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    by Jasonbartfast

    If AP is a problem definitely go Agricola.

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    by vonweitzel

    Le Harve can be brutally unforgiving, especially in a 4+ player game. Agricola, not so much. While the wife and I love Le Harve, it is much better for 2-3 than 4+. Agricola is our choice for 4+ player games.

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    by dyepbr

    I would put a vote in for Agricola for your group. 4 player Le Havre can be brutal and it can definitely take a very long time for a game.

    I do recommend buying mayday farmeeples/resourceeples which really help convey the theme and functionality of the mechanics. Le Havre doesn't really need any relative pimping. So, possibly take that into account.

    For the 2 points you mentioned in your last paragraph, Ora et Labora probably fits those points the best. All three games are still prone to a bit of AP however, but Ora et Labora to me exemplifies strategic variability and recoverability from early mistakes the best.

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    by Madcapmartini

    vonweitzel wrote:

    Le Harve can be brutally unforgiving, especially in a 4+ player game. Agricola, not so much. While the wife and I love Le Harve, it is much better for 2-3 than 4+. Agricola is our choice for 4+ player games.


    agreed.

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    by cyclone85

    Jasonbartfast wrote:

    If AP is a problem definitely go Agricola.


    No question. Agricola would be less prone to AP.

    FWIW, I don't like Agricola and I really like Le Havre.

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    by ron42na

    cyclone85 wrote:

    Jasonbartfast wrote:

    If AP is a problem definitely go Agricola.


    No question. Agricola would be less prone to AP.

    FWIW, I don't like Agricola and I really like Le Havre.


    Just curious...why don't you like Agricola? (I've never played it, so no bias on my part)

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    by catmando

    To hijack the thread: have you or your group tried Caylus?

    The catch-up mechanisms in Caylus are excellent, IMHO. It is possibly a shorter playtime, the strategies aren't hard to get on board with . . . think of it as a stepping stone to the two games you've brought up.

    Anyone else think so?

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    by astroglide

    I think Caylus is more AP-prone than Agricola, and in the worst way - the decision tree expands as the game proceeds, so turns get progressively slower.

    I won't play Caylus or Le Havre with more than 3P in person, no such restrictions on Agricola.

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    by ron42na

    Thanks for all of the comments!

    I decided to go with Agricola mainly because "what to do" seems a bit more guided (at least initially), and I think the theme will go over better with my group. Hopefully they really like this style of game and I can introduce Le Havre to them in the future.

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    by Bruiser419

    I've never played this before. Would the iOS be a good way to try it out and see if I like it?

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    by Gonjeshk

    Bruiser419 wrote:

    I've never played this before. Would the iOS be a good way to try it out and see if I like it?


    Yup. In fact, that's exactly what I did... before buying the boardgame. :D

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    by Robo Fish

    I have made about 320 in a 3 player game. We had the Trading firm and the trading spot and together they are devastating. I ended up just going round in a loop gaining vast number of resources. in the end a third special, the brick factory made me my money.

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    by integrase

    Just picked up a new in shrink 2nd edition Le Havre over the weekend at my FLGS. I carefully punched all the pieces, sorted them into the storage baggies and then walked away for a few minutes. While I was away, my cat attacked a few of the bags and I realized to my extreme dismay tonight angry that he severely scratched one of the supply tiles on the side that is face up during placement. Now I know which one of the tiles is the fish / grain one before flipping it.cry I don't know enough about Le Havre's game dynamics to know if this is a serious problem. What should I do, and no I can't get rid of the cat.devil

    Is it possible to purchase replacement parts directly from Lookout?

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    by Beyak

    Just have your cat scratch all the others in exactly the same way.

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    by moldndecay

    I don't believe that it's so much of a big deal. They will all be face up after the first turn and stay where they lay for the rest of the game.

    IMHO, if it really concerns you, keep them in a stack near the board during the game setup and when someone's ship hits that spot, put the tile down. That way no one knows which tile is which and everyone is happy. :D






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    by Clipper

    You can easily solve the problem without replacement by putting the tiles in a bag or cup and drawing one randomly as each turn starts during the first round. This will keep the same information hidden as laying out the tiles and turning over one each turn.

    Edit: Oops, beaten. Still, it's nice to have agreement :D.

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    by sfox

    It doesn't matter. I'm sure Uwe thought he had a good reason for the tiles starting face down, but in the grand scheme of things it is very arbitrary and certainly doesn't add anything to the game. You could just as easily start with all the tiles face up since for every round but the first they are all visible anyway. Most of the time it isn't going to impact your decisions in any significant way.

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    by integrase

    Thanks everyone for the excellent advice.:thumbsup:

    It seems I played my first game wrong.I randomized the tiles every round. I guess that wasn't really in the rules... :blush: That's why I thought that the messed up tile was going to be an issue.

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    by NBAfan

    As Sfox says, it doesn't matter, you are almost never looking at the backs.

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