by lostphd
davypi wrote:
I did something like this a few years ago, but with a different aim in mind. The biggest warning I can give you about this idea is that the more special buildings you allow to come into play, the more powerful the bank and the town hall become. Specifically, if somebody has built the bank and then makes a lot of money from shipping, they can just buy out the special buildings pile and earn extra points for essentially doing nothing. I never came up with a way to properly balance this.
Agreed. I like to use the "build the bank and buy the town" option a lot. The only defense against this is other players noticing and purchasing the buildings before you do.
I would disagree that this is earning "extra points for essentially doing nothing". It is earning extra points by executing a long-term strategy of getting that early brick and steel (or brick and wood for the town hall) and getting enough ships to make it viable. A strategy that is open to every player. That seems balanced to me.