Quantcast
Channel: Le Havre | BoardGameGeek
Viewing all articles
Browse latest Browse all 5829

Reply: Le Havre:: Variants:: Re: Playing Special Buildings as a fourth Buildings proposal stack

$
0
0

by davypi

klbush wrote:

I would even suggest letting each player select which of the special cards they want in the deck (each player gets 1/p (p=player count) of the special buildings to select, then just shuffle them up and lay them out like the normal stacks.


Connie and I messed around with a mechanic where special buildings were drafted at the beginning of the game. One problem is that since you only need six buildings it really only works for a 2/3 player game. The other problem is that even if you know what is in the pile, you still don't know when its coming out. The other solution for this is to use the Construction Site Variant. I think I've pulled this building out of my copy of the game because the mechanics seemed a bit fiddly when I was learning the game, but its certainly something we could try at some point.

Since Davypi has experience with some buildings becoming too powerful those could be eliminated or cost doubled or something.


I think the last idea I had about solving this problem was that standard buildings would score normal but special buildings would only count for half when scored in the bank/town hall. We had moved on to other games before being able to figure out if this was a good solution or not.

Viewing all articles
Browse latest Browse all 5829

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>