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Reply: Le Havre:: Variants:: Re: Playing Special Buildings as a fourth Buildings proposal stack

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by klbush

I really like this idea. And Davypi's concept too. Because the special buildings are hidden information you cannot plan a strategy other than shipping, which means steel and coke are the demand goods if you're going to win. I would even suggest letting each player select which of the special cards they want in the deck (each player gets 1/p (p=player count) of the special buildings to select, then just shuffle them up and lay them out like the normal stacks. Since Davypi has experience with some buildings becoming too powerful those could be eliminated or cost doubled or something.

The other day I played a game where the sell smoked fish building for $3 came out right away, allowing me to sell smoked fish for $18 and $27. Didn't win, but had a fun time trying to make something other than shipping steel. If I could have planned that from the start I probably would have had one more batch of $18-24 and made it a tight game.

Anyway, I would like to have something to do other than try to ship steel for the win.

Another thing that would be fun is to have a building (not ships) that generate food every feeding time, or at least every harvest. That would really make other strategies more viable.


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