by Ponton
I see leather as a bonus. You need intermediate actions in-between shipments anyway, so tanning your hides can be such an action. It's not a basis for a strategy, but a supplement. The goods don't need all to be equally good - if they were, the game would suck, honestly. Each good has its place. Wood and clay, for instance, are good early-mid game, later they become rather worthless. You can turn wood into charcoal, but that's pretty much the only use for wood in the end game. Fish is bad throughout the game, but when the numbers get high, it may be worthwile to grab them. Coal and iron are obviously great (so is steel, although you won't have it in masses). Grain and cattle can become food, so they are good (especially since you get more for free). And then there is hides, a byproduct of slaughtering, so the very definition of a bonus. You can make use of it, if time and opportunity permits, or ignore it. I don't see any problem with that. And if there is a special building or two that deals with hides and leather, even better. :)↧