Jasonbartfast wrote:
I have found the business office to be very powerful, especially if other players aren't thinking about it. In a game with the business office, I always grab a grain in the first or second round, just to let it propagate; I never turn any grain into bread. By the time the biz office comes out you should easily have 10 grain to convert into steel and charcoal.
This is a good strategy even if you happen not to use the Business Office. On your first trip to the Marketplace, take grain, coal, and iron if you can get a third good. When that one grain becomes seven, you have the option of using the coal to bake six loaves of bread for 12 food and 3 francs; this doesn't help directly with the Business Office, but the 12 food and 3 francs give you enough food that you don't have to gather food for several turns, and entry fees to do other things on those turns.