by gameon3948
Kyellan wrote:
One thing I really like about Le Havre is that the decision space starts very small and grows over time, allowing new/less experienced players to adapt gradually.
At the beginning, the only buildings available have only one effect: build another building. Your first turns just consist of picking up resources, either to pay a building cost or to have enough food at the end of the round. Only as buildings appear do you have more options open up, and each early building has a pretty clear cost and effect.
At the beginning, the only buildings available have only one effect: build another building. Your first turns just consist of picking up resources, either to pay a building cost or to have enough food at the end of the round. Only as buildings appear do you have more options open up, and each early building has a pretty clear cost and effect.
I totally agree. Well articulated. I wish I would have thought to mention that in my review!