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Reply: Le Havre:: Strategy:: Re: Some Thoughts about the Strategy

by Hakuin

I really like your analysis, but re. (1) I have some benchmarking issues.

The single player game is the one where you have most freedom and efficiency, since noone blocks you and you have to pay noone for any action (except the occasional Town building if you don't manage your game well), but 400-points-solo-game shows that the most efficient gaming produces a little above 400 points in 49 moves...

That is 8F/move...

So how come 10F/move would be realistic as an average in any game ?

If one does the economics of the most efficient trading cycle, one sees that it requires 4 visits for iron at ironworks, 2 at the colliery, and to convert the whole lot into 12 steel and 8 coke and trade on 4 ships spread over 9 actions, for gross earnings of 104F minus visit costs at buildings you don't own...

Without counting the cost of building the ships, that "optimal" production engine produces between 10,1F and 11,5F/action... based on the whole game built up already ...

If you found better ways to produce value, please share ! :)

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