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Reply: Le Havre:: Sessions:: Re: Le havre solo play special buldings +600 points

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by airydisk


Though our Australian edition doesn't quite conform throughout this entire game (e.g. the required food levels / ship supply are slightly off), it was quite enjoyable to try this.

There were some issues to be aware of if you're doing as we did: It's pretty mysterious from our cards how the 2 charcoal appeared turning Round 6, and in general the late round totals seem to be off by a couple francs here, a couple fish there (though we may have simply erred.) The worst seemed to be a shortfall of a half-dozen or more coke at one point, and in the end we totaled well short of 409 francs cash, with only about 500 points total.

That said, as a relatively new player, it's fabulous to see such coal dominance. Visiting the Cokery with 46 Coal as early as 4.7 is one of those "aha!" moments, as is the wanton disregard for debt (gotta love those perpetually falling interest rates to stimulate economies :zombie:) Something over 50% of all actions here are collecting, converting, or shipping along the Coal-Coke-Franc pipeline, often bouncing between the two most efficient avenues to manage your Person disc. I'd not seen the trick of cycling the Shipping Line back to town in Round 7 to effectively double ones ability to unload resources, and expect this will become a permanent addition to my end game.

Thanks for posting this. :thumbsup: If I could offer some advice to future posters, it would be useful to include the game edition, and details of the Round Overview cards to ease follow-along at home. While I was first perplexed by the lack of information on Supply Tile order, it soon became clear (and very educational) to see how irrelevant it largely was - we just filled in the offers at the end of each Round. I worried, too, about ordering the Proposal decks, but laying out all the buy/builds in chronological order and working backwards to build the decks from bottom up worked fine.

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