by davypi
I can't really see this being a good idea. If one player gets ahold of key buildings, say the cokery and coillery, they can run away with a shipping strategy that other's can't compete with. Oh, wait, thats right, only the person who owns the shipping line can use it, which effectively shuts out the other players from the major point gaining mechanism in the game. Oh, but wait, only players with a wharf can build boats in the first place....I can maybe see an Agricola like variant where players are dealt a certain amount of special buildings at the start of the game that only they can build and use, but there are too many key buildings in the core building pile to be denying other players access to them.