by carrion
meepleraptor wrote:
I came up with these ideas for reducing fiddliness between turns today:
notice that:
- my big revelation: put two stacks of chits on each round tile, so we don't have to constantly check whats there and reach for chits
notice that:
- my big revelation: put two stacks of chits on each round tile, so we don't have to constantly check whats there and reach for chits
I believe this one will become part of the way I play as well!