by Faranim
I think internally, I have a hierarchy in my head for which offers are most valuable. In the early game, it's fairly easy:Iron/Clay/Wood > Buildings > Grain/Cattle* > Francs > Fish
*Grain/Cattle are a special case - they become virtually worthless once you already have the required amount for Harvest.
The ratio of Iron/Clay/Wood is hard to define. In list form, I would probably rank them something like this:
2+ Iron
5+ Wood
5+ Clay
3-4 Wood
3-4 Clay
2+ Cattle (only when I have none)
* Using buildings like Marketplace, Black Market, Sawmill, Construction firm, Clay Mound, Hardware Store, would fall around here.
1 Iron
2 Clay
2 Wood
1+ Grain (only when I have none)
* Find something else to do (Francs, Fish, Cattle/Grain, Building Firm)