I always try to check my personal email on Fridays to see if anyone from my local meetup group is looking to play some game over the weekend. Last night I saw an email from my friend Tom and was excited to see that he was available for some games today. We agreed to meet at a local library which is a great venue for 2-player games. Good sized tables, decent chairs, and lots of natural light from the huge windows nearby. I won't bore you with the details, but let's just say I had a good day at Tom's expense. You can read about it here: Note To Self: You Suck. Thanks for the great game day, Tom!
I have been playing some heavier games lately, so during the Tuesday meetup it was nice to play some lighter fare. We started with Augustus, played two games of No Thanks!, a game of Coloretto, and then finally Alhambra. I am embarrassed to say that I had never played No Thanks! before, but I enjoyed it immensely. I am also embarrassed to say that out of all of those games, I only won Alhambra. I am usually crappy at tile-laying games (looking at you Carcassonne), but I have a pretty good record with Alhambra.
I picked up Le Havre recently and I have played a few times solo to get the rules down. Wow! This is an excellent game. I can see why it is rated so high and I am kicking myself for not playing it a long time ago. I have screwed up a few rules, particularly around the cost of purchasing ships (I look at the wrong number) and what to pay to use a building, but I think I have ironed everything out. I should be ready for my first game with real players on Tuesday if anyone is willing.
I have also been working on developing solo versions of some games in my collection. I already wrote last time about my solo version of Finca and I just co-published a solo version of Trajan here on BGG this week. I am working on a solo version of Concordia now, but I am struggling with the sheer number of decisions that the live player needs to make. I want to reduce that number by creating some sort of decision tree that makes the dummy player act similar to a live player. If anyone has any suggestions I will gladly take them.
Thanks for reading!
I have been playing some heavier games lately, so during the Tuesday meetup it was nice to play some lighter fare. We started with Augustus, played two games of No Thanks!, a game of Coloretto, and then finally Alhambra. I am embarrassed to say that I had never played No Thanks! before, but I enjoyed it immensely. I am also embarrassed to say that out of all of those games, I only won Alhambra. I am usually crappy at tile-laying games (looking at you Carcassonne), but I have a pretty good record with Alhambra.
I picked up Le Havre recently and I have played a few times solo to get the rules down. Wow! This is an excellent game. I can see why it is rated so high and I am kicking myself for not playing it a long time ago. I have screwed up a few rules, particularly around the cost of purchasing ships (I look at the wrong number) and what to pay to use a building, but I think I have ironed everything out. I should be ready for my first game with real players on Tuesday if anyone is willing.
I have also been working on developing solo versions of some games in my collection. I already wrote last time about my solo version of Finca and I just co-published a solo version of Trajan here on BGG this week. I am working on a solo version of Concordia now, but I am struggling with the sheer number of decisions that the live player needs to make. I want to reduce that number by creating some sort of decision tree that makes the dummy player act similar to a live player. If anyone has any suggestions I will gladly take them.
Thanks for reading!