by DavidT
The Sacred Voice wrote:
DavidT wrote:
It sounds like what you're asking is: "Are there strategies other than maximizing the available buildings and trying to make as much money as possible?"
The answer is no.
The answer is no.
I think kinda what I was getting at was "do the presence of the special buildings that offer money for various resources count as the only real way to make money in the game?"
I appreciate that building lots of buildings and then comboing them up with the Town Hall/Bank are also good ideas but they seemed like really distant goals to achieve when we were playing those first 10 rounds or so. Similarly the idea of making loads of steel and coke, and then buying Luxury Liners or shipping those resources out, all seemed like very distant options when we were playing so it was hard to know what to focus on. Comparatively, the special buildings provided ways of making money much earlier so seemed like the more obvious way to win. I just wanted to know that there was some kind of typical game plan, particularly if money providing buildings didn't show up early or if there were none at all.
In my experience, which is more limited than some, shipping lots of coke or steel is the most common way to make lots of money. It's always an option, and it's a tough strategy to beat. Basically, shipping *is* the game.
It's possible to turn special building combos into a win, too, but it's very circumstantial. Almost like a "perfect storm" is required.