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BoardGameGeek features information related to the board gaming hobby

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    by Desiderata

    thuki wrote:

    Desiderata wrote:

    The cost (in Francs) is only an option after the town has built a building and you wish to buy it.

    Attention: You don't have to wait for the town to build a building in order to buy it. You can buy any building that is available for construction (i.e. is on top of one of the three building stacks) right away.

    (Pay attention to the difference between building (which is a main action and involves using one of the construction buildings and paying resources) and buying (which is not a main action but can be done in addition to your main action and involves paying money).)

    Yes, good catch. You are absolutely correct. Thank you.

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    by relequestual

    Hi all. I picked this up on ios a week or so ago and I've played a number of games but only with 2 or 3 players total.

    My queation is, what makes a winning score? By the looks of it? The game can really vary with the number of players.

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    by davypi

    Number of players is not the only issue. If you start reading the strategy posts on the forums, you will find that shipping steel can turn into a rather dominant strategy. If the Ironworks or the factory that makes steel get buried, you tend have lower scoring games than if those cards are near the top of the stacks. Similarly, certain special buildings can make iron/steel more plentiful and/or can also increase the value of other goods in the game. So in the end, scores can vary based on how the cards fall.

    Having said all that, winning scores in most 2 and 3 player games I have played are in the higher end of the 200-250 range. Four player games do not score as high, but still get around 200. I've not played a 5P game in a long time. I want to say 150-175, but I wouldn't argue if somebody corrected me on this.

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    by JohnRayJr

    The vast majority of the time, a winning score in a 3-player game will not be below 250, and will frequently be as high as 270-280.

    This is assuming skilled players. Yes, there is variation based on the order of construction and on the available special buildings. A victory with a score below 250 is probably as rare as a victory with a score above 300.

    I've played a lot of 3-player Le Havre with people who know what they're doing. I feel confident in these numbers.

    :)

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    by Raujour

    I was about to proudly post my successful 164 point single player game... until I read other scores.

    I only have a few plays so I guess I need to spend more time gaming :D

    0 0

    by lostphd

    JohnRayJr wrote:

    The vast majority of the time, a winning score in a 3-player game will not be below 250, and will frequently be as high as 270-280.

    This is assuming skilled players. Yes, there is variation based on the order of construction and on the available special buildings. A victory with a score below 250 is probably as rare as a victory with a score above 300.

    I've played a lot of 3-player Le Havre with people who know what they're doing. I feel confident in these numbers.

    :)


    Do you have a "group" score for those games? My thinking is that the group score (all players added together) is something like 500 for two players and 600 for three to four players, but your experience seems to argue that 700 is actually the group target for a three player game. I can see a winning score of 270, but where does that leave the other two players?

    ave you seen it end 270-260-250? That would put group score close to 800. I haven't played a lot of three-player games with super-experienced players, but I find that hard to believe.

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    by lostphd

    Raujour wrote:

    I was about to proudly post my successful 164 point single player game... until I read other scores.

    I only have a few plays so I guess I need to spend more time gaming :D


    The solo game has actually been "broken" and it has been shown it is possible to score in the millions if the cards fall the right way.

    I play a lot of solo and my scores range between 300 and 350 most times, with some outliers in the 370 range. I understand it is possible to break 400 in a "clean" solo game (without monkeying with certain cards to score in the millions) but I have yet to figure out how to do it.

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    by davypi

    lostphd wrote:

    I understand it is possible to break 400 in a "clean" solo game (without monkeying with certain cards to score in the millions) but I have yet to figure out how to do it.


    Unless you want the challenge of figuring out on your own, this is a good place to start.

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    by JohnRayJr

    lostphd wrote:

    JohnRayJr wrote:

    The vast majority of the time, a winning score in a 3-player game will not be below 250, and will frequently be as high as 270-280.

    This is assuming skilled players. Yes, there is variation based on the order of construction and on the available special buildings. A victory with a score below 250 is probably as rare as a victory with a score above 300.

    I've played a lot of 3-player Le Havre with people who know what they're doing. I feel confident in these numbers.

    :)


    Do you have a "group" score for those games? My thinking is that the group score (all players added together) is something like 500 for two players and 600 for three to four players, but your experience seems to argue that 700 is actually the group target for a three player game. I can see a winning score of 270, but where does that leave the other two players?

    ave you seen it end 270-260-250? That would put group score close to 800. I haven't played a lot of three-player games with super-experienced players, but I find that hard to believe.


    Conventional wisdom among the local LH players is that an average group score for a 3 player game is 725-750, so seeing something along the lines of 270-250-230 is normal. In the rare event that one player manages 300 (the highest I've seen in 3P is 321, but there wasn't a consistent level of experience at the table), that usually means the other two scores are much closer to 200.

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    by relequestual

    Wow. Ok thanks everyone. So this means that my scores of just over 100 aren't that fantastic and I should be aiming much higher. I'll take a look over in the strategy forum to see what I can do. Learning is fun!

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    by lostphd

    JohnRayJr wrote:



    302-250-235



    That's a group score of 787. So it is possible to approach 800 in a 3-P. That's fascinating, and something I now have to strive for. Thanks!

    0 0

    by wightwulf

    For example would I need to pay 2 food in the final scoring round to use someone else's shipping line? This is how I have been playing it but not sure if it is correct. Anyone help?

    Cheers Gareth

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    by davypi

    Yes, you do. This is one of the few instances where turn order matters on the final action. If the last player owns the shipping line and are paid in food, they could potentially ship that food. In contrast, if the start player owns the shipping line, they would take their shipping action before being paid. I've also seen situations where the first players uses the second player's building, which then gives the second player entry fees needed to use a building they otherwise could not have afforded.

    0 0

    by wightwulf

    davypi wrote:

    Yes, you do. This is one of the few instances where turn order matters on the final action. If the last player owns the shipping line and are paid in food, they could potentially ship that food. In contrast, if the start player owns the shipping line, they would take their shipping action before being paid. I've also seen situations where the first players uses the second player's building, which then gives the second player entry fees needed to use a building they otherwise could not have afforded.


    Thanks.:thumbsup:

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  • 01/16/15--09:00: 10/10 [Le Havre]
  • by saabee



    Photo by
    [user=punkin312][/user]

    0 0

    by Cro1

    Lets say it costs 70 bucks for example, if you play it 10 times, that's only 7$ a game right there...already payed off. ANd im sure you'll play Le Havre more than 10 times. Board games are a hobby almost and it pays off, hours of fun with friends and family.

    0 0

    by Thunkd

    I've just created a new microbadge for Le Havre! I hope you like it.

    [microbadge=34197] Le Havre Fan

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    by MK99

    I'll admit I've only played the game a few times. But my experience has been the most critical resources is turns. Let's say, for example, that you're playing a three player short game. There are twelve rounds of seven turns each - which means each player only gets twenty-eight turns (plus the end turn). And you've got to feed your population twelve times during the game.

    That means that even if you figure out a way to cover your food needs in a single turn, you're going to spend twelve out of your twenty-eight turns just producing food. And that means you're only going to have sixteen turns to do all of your economic development.

    And this is the reason building boats is critical. Boats produce food automatically. If you can feed your people from your fishing fleet then you don't have to use your turns producing food. If you can reduce your food-producing turns from twelve to four then you're raising your economic development turns from sixteen to twenty-four - a fifty percent increase in the amount of economic development you'll be able to do during the game.

    0 0
  • 01/24/15--21:14: New Image for Le Havre
  • by leolabo

    Le Havre

    0 0

    by grant5

    MK99 wrote:

    I'll admit I've only played the game a few times. But my experience has been the most critical resources is turns. Let's say, for example, that you're playing a three player short game. There are twelve rounds of seven turns each - which means each player only gets twenty-eight turns (plus the end turn). And you've got to feed your population twelve times during the game.

    That means that even if you figure out a way to cover your food needs in a single turn, you're going to spend twelve out of your twenty-eight turns just producing food. And that means you're only going to have sixteen turns to do all of your economic development.

    And this is the reason building boats is critical. Boats produce food automatically. If you can feed your people from your fishing fleet then you don't have to use your turns producing food. If you can reduce your food-producing turns from twelve to four then you're raising your economic development turns from sixteen to twenty-four - a fifty percent increase in the amount of economic development you'll be able to do during the game.

    This is also why judicious use of loans is critical.

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