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    by moramis

    3) Spent resources go back to the supply and not the offer space.

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  • 06/03/14--19:47: New Image for Le Havre
  • by frenzykitty

    My girlfriend beats me every time!

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    by lostphd

    Mudflap wrote:

    Special buildings will never run out so they will never need to be restocked. Special buildings only enter the game at the end of certain rounds and are built by the town. The game will never have you need more special buildings then you put in the pile during setup.


    To further clarify, the entry of special buildings into the game is determined by the anchor symbol showing on the round (turn?) card. The special buildings enter the game in the town area as part of the end of round (turn?) activities. I normally do it this way: feed, determine harvest, check for buildings built by town (either special or normal), then flip ship card into ship pile. (I may be mistaking turns and rounds here, but I hope it is clear enough).

    When a special building is bought by a player from the town, it is NOT replaced by a new special building. I think this may have been the error.

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    by Knightwizard3

    Actually, the fact that the worker stays on the building indefinitely is a major tactic in the game. If you own the building in question you have the option of selling it to the town and then using it. Otherwise, you're just plain stuck. Just keep in mind that you can do the same thing to your opponent(!).

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  • 06/09/14--14:40: New Image for Le Havre
  • by tasrr

    Le Havre

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    by sneakyninja7nz

    murksofus wrote:

    we played correctly.


    I hate to be negative, but I just don't believe you.

    You must have made mistakes and broken at least one rule.
    (There are many good suggestions above, but I'd bet that you weren't turning round cards in to ships every round.)

    Why don't you try to replicate the game and record each action. (I challenge you to make me eat my words.)
    If you can either video it, or list every single action taken, then maybe I will believe your claim.

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    by Mools

    sneakyninja7nz wrote:

    murksofus wrote:

    we played correctly.


    I hate to be negative, but I just don't believe you.

    You must have made mistakes and broken at least one rule.
    (There are many good suggestions above, but I'd bet that you weren't turning round cards in to ships every round.)

    Why don't you try to replicate the game and record each action. (I challenge you to make me eat my words.)
    If you can either video it, or list every single action taken, then maybe I will believe your claim.


    Yeah, something just doesn't add up. While I'm conceding it is possible to buy/build all buildings early on, I just don't see how you can still easily feed your workers AND get 200+ points per player. I may be wrong, but in a 3 player game, there is only about 300 points worth of buildings (give or take). All players playing optimally would mean about 100 points per player. That still leaves 100+ points to collect and that requires a fair amount of shipping. But there weren't a lot of boats built.

    So I am now wondering that assuming everything we've been told is accurate, were they reading the shipping rule properly? A boat can only hold a certain number of goods, that is individual tokens. Some people read this and think it means types of goods as opposed to individual tokens. So, for example, they will ship a whole ton of 3 different good types instead of just 3 tokens.

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    by gillum

    Mools wrote:

    Were they reading the shipping rule properly? A boat can only hold a certain number of goods, that is individual tokens. Some people read this and think it means types of goods as opposed to individual tokens. So, for example, they will ship a whole ton of 3 different good types instead of just 3 tokens.

    But the OP wrote, 'I think the first time anyone used the Shipping Line I bought was in the "last action" thing after the final round.'

    So, it sounds like they didn't really do shipping at all - unless they made a huge mistake in the last round.

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    by giggity

    im wondering if they were paying building costs to enter other people buildings

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    by gillum

    giggity wrote:

    im wondering if they were paying building costs to enter other people buildings

    I'm not sure if they'd miss this.

    But also, this just moves money and resources around. Forgetting it doesn't mean that all the players together will tend to have more.

    My thinking is that too much food is getting into the game somehow.

    The OP mentioned processing "many cattle," and louper asked where all the cattle were coming from. I don't think that was ever answered.

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    by Clatch

    I'm just getting started with Le Havre. This application is a nice way to get my head wrapped around the rules. I did run into a bit of snag that I can't figure out. I'm wondering if I missed something in the rules, or did I stumbled onto a bug?

    I have the required resources to build the Shipping Lane, but the card is not coming available when I move my chip over to the Construction Firm. The only building available at the moment is the Brickworks. What am I missing here?


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    by N9IWP

    Clatch wrote:

    I'm just getting started with Le Havre. This application is a nice way to get my head wrapped around the rules. I did run into a bit of snag that I can't figure out. I'm wondering if I missed something in the rules, or did I stumbled onto a bug?

    I have the required resources to build the Shipping Lane, but the card is not coming available when I move my chip over to the Construction Firm. The only building available at the moment is the Brickworks. What am I missing here?



    You need bricks (you only have clay)

    Brian

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    by Clatch

    N9IWP wrote:



    You need bricks (you only have clay)

    Brian


    Thanks Brian. It's a good thing it's keeping me in line then. I've tried to overlook a few other rules too. :D

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    by jrescan

    I have a group with some experienced gamers, after reading the rules I'm still not sure if our first game should be the short game or the long one. Also is it better to play with three or four players? Any suggestions are appreciated.

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    by dkeisen

    jrescan wrote:

    I have a group with some experienced gamers, after reading the rules I'm still not sure if our first game should be the short game or the long one. Also is it better to play with three or four players? Any suggestions are appreciated.


    I've literally never played the short game. There is no need to.

    Three is probably a better choice than four. Le Havre is more or less a constant fun game and you might as well divide the fun among three people rather than four.


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    by louper

    Yeah, if you're all experienced gamers (and equally experienced at Le Havre), I'd play the long game, and I wouldn't play with 4.

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    by bigloo33

    Yeah, I don't think I have ever played the short game either. So much flavor lost with the special buildings. Probably would try with 3, but my first game (when I was still relatively new to gaming) was with 5, and it became an instant favorite that help cement my cardboard addiction.

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    by Shich

    New File: Le Havre Rulebook (hrvatska pravila) for Board Game: Le Havre

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    by cypar7

    Another vote for three players.

    Short version is good for teaching. The long version has more depth, but it also easier to cause yourself to end with a never ending food shortage.

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    by dklx3

    Full game.. but definitely THREE... four noobs will take forever and may put you off to a wonderful game.

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