Are you the publisher? Claim or contact us about this channel


Embed this content in your HTML

Search

Report adult content:

click to rate:

Account: (login)

More Channels


Channel Catalog


Channel Description:

BoardGameGeek features information related to the board gaming hobby

older | 1 | .... | 63 | 64 | (Page 65) | 66 | 67 | .... | 183 | newer

    0 0

    by Bsantucci

    So the only advantage of buying a ship is the value you receive at the endgame?

    0 0

    by Kelanen

    Bsantucci wrote:

    So the only advantage of buying a ship is the value you receive at the endgame?


    No, the reverse. Buying a ship effectively loses you points - you buy it for say 16, but it's only worth 4. On the other hand when you build it, whatever the value is profit.

    the advantage to buying it is to get earlier, and thus get extra food out of it, and maybe the Wharf is not yet in play.

    0 0

    by Bsantucci

    Does the padlock on the ship card mean no one can use the ship you built but you ?

    0 0

    by JohnRayJr

    Bsantucci wrote:

    So the only advantage of buying a ship is the value you receive at the endgame?


    The advantage of buying a ship is that it doesn't cost an action to do it and you don't spend any resources.

    0 0

    by gillum

    Bsantucci wrote:

    Does the padlock on the ship card mean no one can use the ship you built but you ?

    The padlock means that no one can move a worker onto a ship.

    This is because ships (like buildings with padlocks) don't have any actions that can be performed by workers.

    The food production of ship comes to you every turn regardless of any worker on the ship.

    To use one of your ships to sell goods, you move a worker to the Shipping Line building (not to one of your ships). You can then use any or all of your ships (paying 3 energy for each ship used).

    0 0

    by Bsantucci

    Thanks to all you guys for your help. Much appreciated.

    0 0

    by Purple

    Moved this thread from the Strategy forum to the Rules forum.

    0 0

    by sneakyninja7nz

    Can you please elaborate on the values of X...
    "For an X player game, if you have X loans or more"

    0 0

    by kittenhoarder

    Dennis, X is the number of players. So in a 3 player game, if you have 3 or more loans, you pay 2 francs interest instead of 1. I believe I read somewhere that this variant was thought up by the designer himself.

    0 0

    by sneakyninja7nz

    Thanks Byron. That does make sense.

    I am yet to play a game with multiple loans, but I´d be tempted to make this rule accumulative.
    eg. In a 2p game, having 4 loans will cost 3 interest, and 6 loans costs 4.
    Would you agree with that?

    0 0

    by Neo42

    I thought that in solo, the player starts with a wooden ship and that one starts available to buy. But when I tried it solo on the iPhone it didn't do that. Naturally, food was more challenging. But it wasn't too hard. I still ended up with 287 points. When I tried solo in real life food did seem too easy.

    0 0

    by MplsMatt

    you start with a ship only for the shortened solo game, and the ios app does this correctly as far as I can tell. How is the solo game on ios? I've always played against the ai.

    0 0

    by Neo42

    MplsMatt wrote:

    you start with a ship only for the shortened solo game, and the ios app does this correctly as far as I can tell. How is the solo game on ios? I've always played against the ai.


    Thx. It was fun. Hooked me.

    0 0

    by kittenhoarder

    That's pretty much what I said I was planning to do (except for me, the tipping point was one higher...1-2 loans for 1 interest, 3-4 loans for 2, 5-6 for 3 etc.). I haven't tried it yet, though. It will definitely change the feel of the game, but I don't know if that's necessarily bad.

    EDIT: If you are going to do this, I highly suggest implementing an additional rule that you can't take extra loans to pay interest on existing loans. In that case, players would have to liquidate their assets (buildings etc.) first. Otherwise, I can see this spiraling out of control.

    0 0

    by puppetmaster53

    Just pick up Le Havre because I love caverna and wanted to play another of the designers games. My question is how long does the game really take because to me it seems it will take a really long time to play even with two players. Also is the shorten version as fun as the full length. Finally would you say this game is more or less complex than Agricola/caverna. Thanks everyone

    0 0

    by turtleback


    A two player game takes my wife and I 75 to 90 minutes, but we've played a lot. I would guess two hours for your first play.

    0 0

    by Deep Silver

    turtleback wrote:


    A two player game takes my wife and I 75 to 90 minutes, but we've played a lot. I would guess two hours for your first play.

    Agree with this. LeHavre is more open ended than the other games you mention, so it may not be apparent what you should be doing over the course of the game. I recommend that players try to ship goods at the end of the game twice or, maybe, three times. With that goal in mind it may focus your actions during the game. Once you do that, you'll see other opportunities for VP in the game on subsequent plays. Enjoy!

    0 0

    by AladdinSane

    turtleback wrote:


    A two player game takes my wife and I 75 to 90 minutes, but we've played a lot. I would guess two hours for your first play.


    Exactly. That first game was about 2.5 hours, but we can get one out much faster now. I cannot comment on the short game, we only play long.

    0 0

    by mart_bradley

    Our first 2 player game was something like 2.5 hours, but now we are clear on the rules and the decisions in the game we play in something like 1hr 45min.

    There is a short version of the game, but we enjoy this one far less, and seems to take well over an hour too (despite the game rules suggesting the short 2 player version is 45 min)

    If you like Caverna I'm sure you'll like this one too.

    0 0

    by ayedub

    puppetmaster53 wrote:

    Finally would you say this game is more or less complex than Agricola/caverna. Thanks everyone


    I've only played Caverna once so I'll compare Le Havre to Agricola…Complexity is kind of difficult to gauge, I'd say they're pretty comparable. Agricola adds more variety because the cards have a larger individual impact than the special buildings do Le Havre (since the cards in Agricola are personal and the special buildings in Le Havre are community - though there are definitely more questions about balance between different cards in Agricola).

    What I will say is Agricola is a game of scarcity while Le Havre is more a game of abundance…there is pressure to feed your workers in Le Havre, but I definitely don't think there is near as pressure much as there is in Agricola (in specific there is a "Loan" mechanic which you can pay back - unlike beggar tiles - which you can actually build strategies around). I think that's the main determiner on whether someone prefers Le Havre or Agricola. Whether you like that pressure. I prefer a slightly "looser" game so Le Havre happens to be my favorite of Uwe Rosenberg…based off my single play of Caverna I think the food payment is much closer on the spectrum to Le Havre than it is to Agricola so I think you'll really like it.

older | 1 | .... | 63 | 64 | (Page 65) | 66 | 67 | .... | 183 | newer