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  • 05/30/13--06:18: New Image for Le Havre
  • by jsper

    Another point of view of advanced game

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  • 05/30/13--19:00: New Image for Le Havre
  • by Deathstroke

    Le Havre!

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    by Kuro Kokon

    Sorry for the stupid question, but I’m just curious about what the numbers on the tokens mean..

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    by lasvegas2012

    I am not so sure but I think it is about the money you can get from the token if you sold it using your ship...

    I play the game in French so I don't know the name of the building in english, but there is some sort of naval market where you can sell goods using your ships, it pays you money, the amount is perhaps the number you are inqiring about

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    by Big Bad Lex

    Kuro Kokon wrote:

    Sorry for the stupid question, but I’m just curious about what the numbers on the tokens mean..

    I doesn't say 1 E on the fish token it says 1 F.

    F=Franc E=Energy

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    by Kuro Kokon

    Oh, now I see!
    Thanks a lot!

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    by kredwood

    Can someone confirm please if we can purchase the Building firms and/or the Construction Firm? We haven't been doing this previously.
    Thanks in advance.

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    by Makis mou

    Of course you can. Every building built by the town can be bought, including the starting buildings.

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    by wavedog98

    Yeah, those starting buildings are great feeders for the marketplace, given their craftsman status.

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    by Shadrach

    Intent of this Review:To provide a context for the game, using comparisons to hopefully known games in the industry, helping people who allready understand how games work and if the game works decide if they will LIKE how the game works, while remaining a short and sweet review.

    What it is:Le Havre is an Economic Engine game set in the port town of Le Havre(The Harbor) france. Through the game the players take the city from a sleepy hamlet of wooden ships to a bustling metropolis playing host to the finest ocean liners.

    How it feels to play the game:Oddly, relaxing. I'm laying it down to the micro-nature of the actions, but I find Le Havre to be the least stressful of Uwe Rosenberg's big box games. Take goods, convert goods, build stuff, buy stuff. Each little step takes you along the path to (hopefully) victory. Another big plus for Le Havre is that everything makes sense. You turn clay into bricks in a Kiln. Wood can be turned into Charcoal to be better fuel, but then you can't build with it. You can build clay structures with brick if you want to, or even iron buildings with steel(but then someone at the table is allowed to smack you for being an idiot). These and a hundred other things all just click, requiring no real devotion of brainpower to remember the 'logic' of the game.

    Will it Play?
    This is the part where I attempt to enumerate what to expect, and what not to expect from a game, hoping to help you decide if your money is well spent here.

    *Do you have a phobia of small plastic containers? Because this game needs them. Unless you find pleasure in stacking, and restacking, and damnit Jake quit bumping the board, all the little resource chits. Alternatively you can spend entirely too much time making your own storage solution

    BAM! :

    *Are you in it for the Tension? Then Le Havre may not be for you. While 'oh God I need to get that action or all is lost!' moments may happen game to game, they're much less prevalent than a lot of games. One of the 'newbie friendly' elements of Le Havre is that there's almost always something ELSE you can do that will be helpful as well.

    *Do you like simple victory conditions? Some games have a laundry list of points-scoring mechanisms(Archipelago, Agricola, most anything by Feld...) In Le Havre it's simple. Money+Value of ships/buildings, done! No pads of paper with Tiiiiiiiny little boxes required!

    *Do the unwashed masses offend you? Because they're back! While no where near as painful as in Agricola 'feeding your people' is a thing in Le Havre. Failing to feed your people results in loans, but they're not horrible and in fact can be used as a tool from time to time. They're nothing like Lose The Game Begging cards from Agricola.

    *Must you be a maverick? Really? At this oint when teaching this game I say three times during the spiel 'This is a game about a port. Ships are important.' I do everything I can to extoll the virtues of ships, they're shiny! They Float! They bring you food! You can make little steam whistle sounds when you ship goods on them! Yet three quarters of the time I have that bright eyed young soldier saying 'I can do it without Ships!' Rest well Pvt. McNope. Rest well.

    *Do you like working on engines? Little tweak there, little tune there. Let's see if we can't get it to upshift at a lower RPM. That's the essence of Le Havre. Small steps along a long path leading to a foreseeable finish line. Goods have relative values in the abstract which helps to shape long term goals, but the slight infusion of variability (special buildings, semi-random building order, random goods-setup) means that at any given point those values are rising and falling in each individual game. I'm going to compare it to Twilight Struggle(another fave of mine). You know in general how the game will play out, but there's enough variance between games to reward situational awareness and opportunism.

    Summary:Le Havre is one of my '10' games. No that doesn't mean I believe it is a divinely constructed super-euro. It means I find the game fun and always expect it to be so. I love that it's very teachable and yet has a lot of meat on its bones. I love that it rewards thought without demanding brain-burn. I'm a sucker for a good economic engine and I've not played one that purrrs quite so well as this one. My incredibly biased opinion is that if you believe that 'euros' and 'fun' are not too distinct things, this game will play for you. Agricola/Le Havre is one of those eternal struggle style questions people go back and forth on, but I honestly see them as both being great, and both extremely playable.

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    by jimmys1984

    :thumbsup: Nice review - I'll second your conclusions.

    Absolutely agree on the Le Havre / Agricola question. Both are excellent games and for me it certainly isn't an either / or. Definitely worth having both in the collection!

    Just wish I could find a reasonably priced English edition of Le Havre in the UK!

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    by pinoeppel

    Where did you get the nice crates? And especially the bank building?

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    by Shadrach

    pinoeppel wrote:

    Where did you get the nice crates? And especially the bank building?

    I made them myself out of popsicle sticks and basswood. It was extremely time consuming, but not very difficult at all. If you are interested I could measure the dimensions and geekmail you a 'how to'

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    by ldsdbomber

    you can also buy them from various hobby and craft sites

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    by pinoeppel

    Good idea.

    I like that your examples are not as high as the ones in the review. So they shouldn't obstruct viewing the rest of board from different perspectives.

    @Shadrach: Thank you for the offer. However, I play it far too rarely and have currently too little time to build such crates. So I wouldn't be able to appropriately honor such effort. :)

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    by comdotski


    I really couldn't agree more.

    First time I played it, I didn't really get the appeal, but after playing it some more (and getting a copy of my own, playing some solo games), I'm a fan. I'll back you up in all your praise of the game.

    And Ships are really important!

    Great no nonsense review - direct and relevant! WD!

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    by IntvGene

    Did a search and couldn't find anything.

    On the iOS version, you start with one hide in the short game.

    But, according to these threads:

    It should be two.

    Was there some errata that changed it to one? Anyone know which is correct?


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    by Ponton

    I believe it should be two, but it doesn't really matter. Not that hides is a highly valuable resource...

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    by Tysonk28

    Just played our first game of le havre. It was three players with almost no AP and by 2 1/2 hours we were all burnt out on it. Started out fun but got boring. I'm going to give it another shot but I really had high hopes for this one. We are all huge Agricola fans and don't mind longer games but this didn't do it for us.

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    by delalaym

    The rules says that we can take a loan only if we can't pay for feeding with food or money. But if we have buildings to sell, do we have to do it to get money before we are allowed to take a load?

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