by Anarchosyn
UnknownParkerBrother wrote:
Simple question:
When one goes to build a ship, and the type of ship they opt to build (or purchase) has multiple values present, is it down to choice as to which is adopted, or is it based more on the hierarchy/order of reveal?
There are no "multiple values" present. The ships are in one stack, and the only ship you can build is the one you can see.Wow, I'm at a loss for how to reply to this. First off, there are most certainly multiple values, and the work "value" is even a game defined term (used in contrast to "cost," at least in the English language editions).
Secondly, the stack is exactly what I'm talking about -- when the top card is valued at $2 and the card underneath is valued at $4, are you **forced** to take the top card, or can you choose any card in the pile?
The rules appear to be silent on this, hence the post, but logic tells me you'd have to take from the top-most. However, to force a rule like this, I'd like to know where in the rules it is established.
Normally this wouldn't be an issue, as later ships tend to have a higher value than earlier ships, but if you check the Luxury Liners in the three player game (turns 17 and 18), you'll see that the last Liner has a lower value than the penultimate one.
Oddly enough, I'm pretty sure I just rewrote my original post in reply to your rather unhelpful commentary.
.. later purchases were rewarded with a higher value due to the increased hardships implicit in acquiring a ship later than soon.
Actually, its the opposite. Its more difficult to build them early as resources are more scarce. My bad, I was a touch drunk still while posting that. We're talking about the same thing; the "hardship" I found implicit was a reference to the difficulties a player would encounter feeding their people without the benefit of early ships.