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Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count


Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count

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by ldsdbomber

In 2P you should be looking to get 280-300 I think, maybe more. 400 is an incredibly high score that makes me think you misplayed a rule if it was your first time, even if the other guy left all the good stuff to you. But it's hard to say without knowing what you did, did you play with the Grand Hameau buildings, I know there are a few spammable combos in there if only one of you knows what they're doing.

Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count

Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count

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by ldsdbomber

don't listen to Gregorz, not many of us can keep up with him :)

actually that's a very nice rule! Have you ever seen 400 in a 2P game Gregorz

Reply: Le Havre:: Sessions:: Re: First time players. 2 player game.

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by Ballyman91

Nice Session report!

I only have the ios app but plan to get the actual game soon.

Having only played the ios app I feel the game works best with 3. 5 has a lot of blocking and I agree that 2 feels like you have to be playing optimally too often.

Will probably start by playing the game two player and then maybe unleash it on the rest of our gaming group once I pick it up.

Nice read though.

Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count

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by Ponton

ldsdbomber wrote:

don't listen to Gregorz, not many of us can keep up with him :)

actually that's a very nice rule! Have you ever seen 400 in a 2P game Gregorz


Not even close, but we both had like slightly less than 300. I could imagine 400 with some buildings and the other player not paying attention at all or learning the game.

Reply: Le Havre:: Sessions:: Re: First time players. 2 player game.

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by SilvaShado

Ballyman91 wrote:

Nice Session report!

I only have the ios app but plan to get the actual game soon.

Having only played the ios app I feel the game works best with 3. 5 has a lot of blocking and I agree that 2 feels like you have to be playing optimally too often.

Will probably start by playing the game two player and then maybe unleash it on the rest of our gaming group once I pick it up.

Nice read though.

Thanks! I hope you enjoy the physical game when you get it.

I do enjoy learning a new game with 2 players the best and then tyring to teach others. We just don't currently have anyone in our group that really likes or has the time for the heavy euros.

Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count

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by radchad

On the iphone version against the AI, there are only a few people that have ever beaten 400. I managed to get 382 the other night against the AI and I am now ranked 25th in the world according to the leaderboards.

So I think it would be safe to say that they probably played it wrong. It is possible that they got it right, but there is a very specific path that you need to do to get to that point and you would still need for specific things to happen to achieve a higher score.

Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count

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by Icelom

radchad wrote:

On the iphone version against the AI, there are only a few people that have ever beaten 400. I managed to get 382 the other night against the AI and I am now ranked 25th in the world according to the leaderboards.

So I think it would be safe to say that they probably played it wrong. It is possible that they got it right, but there is a very specific path that you need to do to get to that point and you would still need for specific things to happen to achieve a higher score.


It is very possible we got some rules wrong... would love ti figure out what ones.

I made almost all my francs shipping coke(sp?) I had allot of buildings and was taking a huge amount of coal on the building that did that and then turning it into coke + money then shipping it all out. was shipping out around 70francs worth of coke every shipment and did that a few times. the first few times i purchaser ships so i could ship even more out the next times as it was allot easier for me to get francs then the resources to build ships. I ended the game with most of the buildings and all but 2 of the ships (none luxery). My opponent let me have all the wood in the first 2 rounds and he was never really ever able to get any buildings built or ships built as he was focused on food, i took loans the first 2 harvests and focused on resources and buildings.

Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count

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by Icelom

Ponton wrote:

Good rule of thumb: 600 divided by #players


Thanks that sounds like a good goal to aim for... i want to have something high to attempt to achieve.

The person below this post said this is a tough goal so that works perfectly.

Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count

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by radchad

Actually, you might have legitimately had the right score. That is the proper path to get about 400 francs.

One player has to get: a) the coilery, b) the shipping yard. c) about 4 ships. Realistically, you have to get them as early as possible.

Then, that player needs to be hitting the coilery every second turn. (because it takes one turn to get your piece off the coilery.) You can start shipping as soon as possible to start buying your ships if need be.

It also requires the other player to not get in the way of your big coilery rush.

You can probably ignore the amount of loans you take until you get about 10 of them. Realistically, I don't even think about feeding my people at the early part of the game.

This strategy is working almost too well and is making me start to think that Le Havre may in fact be broken as there is one clear path of scoring a bunch of points that nothing else can keep up with.

Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count

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by ldsdbomber

but you said yourself "it also requires the other player not to get in the way of your big colliery rush". Sure shipping coke has been shown to be a strong strategy but playing against strong players it's not going ot be something you can just spam, and the different special buildings will play a part. I used to think as you do until I played online against John Ray Jr and Jesse Dean, then I was like, whoaah.

Some people think that having this clear optimal point getting path is actually a good thing because it forces good players to pay attention to it and NOT let any one player dominate it.

Thread: Le Havre:: Rules:: Shipping line card questions

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by Dan Van Goyen

Must I own a ship (wooden or better) before being able to use the Shipping Line card? I see no evidence of this written anywhere in the rules nor on the threads, but it was brought up during my last play. (No, right?)

Is there a limit to how many of the "same type" and/or "different" resources can be shipped using the Shipping Line card's (full ship) rule? i.e.: 10 Cokes, 1 clay, 4 wheat, and 2 hides may all be shipped together? All of the above for a 3 in energy cost! (No limit, right?) I think Puerto Rico shipping is the reasoning for this question.

Once I own my own ships, I may trade resources via the Shipping Line. Now depending on the type of ship I own I can ship different quantities per turn or per round? Must my worker be placed on the ship? To ship goods in this manner will save me the energy cost of 3/ per usage. If another player's worker is sitting on the Shipping Line card at the moment I wish to use my own boat to make a shipment, does this prevent me from making a shipment or have any impact? (No, irrelevant right!) What if the Shipping Line hasn't been built yet?

Perhaps these are silly questions but they are my silly questions and I'm proud of them! shake

Reply: Le Havre:: Rules:: Re: Shipping line card questions

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by Zark

You send your worker to the shipping line to use it (providing it has been built or bought). You can then use each of your ships to ship goods - no ships, no shipping.

Better ships can ship more goods (except luxury liners)

Wood=2 goods, iron=3 goods, steel=4 goods

It costs you 3 fuel per ship that you use

edit - you can ship whatever you like providing you pay the cost per ship (and entrance fee for the shipping line if you don't own it)

Reply: Le Havre:: Rules:: Re: Shipping line card questions

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by Faranim

1. Yes. You must actually ship something if you send your worker to the Shipping Line. You can't go there simply to block the space.
[q=Rulebook]Entry Fee:
There is often a fee to use another player’s building; this is shown at the
top right of the Building card (between the building costs and the Sort
order number). It must be paid to the owner of the building, either in
food or in Francs, before the building can be entered and used.
If food and money costs are separated with a /, a player only pays
one of the two costs.
A player may never enter a building if she is unable to pay the entry fee.
A player entering a building must carry out the building’s action.

2. Yes. The Number of goods you can "sell" depends on which types of ships you are using.

3. The only way to sell resources via Shipping is to place your worker into the Shipping Line building. You immediately pay energy and ship goods. The only way to ship again is to move your worker out of the shipping line, and then re-enter it again on a future turn, just like any other building. You can't ship if the Shipping Line hasn't been built.

This should all be clear from the rulebook:
Shipping Line (E, Sort order 18, Value 10, Entry fee:
2 food, Building material: 2 wood and 3 brick,
1 Fisherman). The player pays 3 energy for each of his
ships that he wants to use to ship goods. Wooden ships
can ship 2 goods, Iron ships 3 and Steel ships 4. Luxury
liners cannot be used to ship goods. Each shipped meat,
smoked fish, charcoal, hide, brick and iron earns the
player 2 Francs; each cattle, bread and coal earns
3 Francs, each leather 4 Francs, each coke 5 Francs and
each steel 8 Francs. Other goods can be shipped for
1 Franc each. The earnings are shown on the Shipping
Line card as well as on each goods token (bottom right).
A player who ships goods with more than one ship at
once may pay all the energy costs together; they need not
be paid separately for each ship. Typically, players will
use 1 coke, with an energy value of 10, to provide energy
for 3 ships. Leather, cattle and bread are shipped most
frequently, but also coke and brick. Each good can be
carried on each type of ship. A player may ship several
of the same good or different goods on a single ship.

Reply: Le Havre:: Rules:: Re: Shipping line card questions

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by sfox

It is good that you asked since you have several huge misunderstandings here.

The rules specifically state that you can't enter any building that you can't use and that you must use the building when you place your worker on the building.

When selling goods using the shipping line, the capacity for each ship is the total number of goods you can sell, not different types of goods. So a wooden ship allows you to sell 2 goods not 2 different types of goods. For example you could 2 coke or 1 coke/1 wheat (2 goods in total). Each ship that you use is going to cost you 3 energy when you use it. It does not work like Puerto Rico at all.

You can't trade goods using the shipping line, you can only sell them. I think that is what you meant, but just wanted to clarify.

The shipping line is just like any other standard building, to use it you must place your worker on the building. You don't get to use it for free every turn. Also just like any other building, if you want to use it but your worker is already in the building you'll first have to move the worker to another building with one turn and then the next round (assuming someone else isn't already in the building) you can move your worker back to the shipping line to use it again.

Reply: Le Havre:: Rules:: Re: Shipping line card questions

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by Chipacabra

Dan Van Goyen wrote:

Must I own a ship (wooden or better) before being able to use the Shipping Line card? I see no evidence of this written anywhere in the rules nor on the threads, but it was brought up during my last play. (No, right?)


Yes. If you go to a card, you must perform the action. If you don't have any ships, you can't perform the action, so using the shipping line is an illegal play.


Is there a limit to how many of the "same type" and/or "different" resources can be shipped using the Shipping Line card's (full ship) rule? i.e.: 10 Cokes, 1 clay, 4 wheat, and 2 hides may all be shipped together? All of the above for a 3 in energy cost! (No limit, right?) I think Puerto Rico shipping is the reasoning for this question.


Each ship allows you to sell a certain number of goods. Not types of goods, goods. A wooden ship, for example, lets you sell 2 things. Pick up two pieces of cardboard, return them to the supply, and collect money. Don't forget to also spend the energy!


Once I own my own ships, I may trade resources via the Shipping Line. Now depending on the type of ship I own I can ship different quantities per turn or per round? Must my worker be placed on the ship? To ship goods in this manner will save me the energy cost of 3/ per usage. If another player's worker is sitting on the Shipping Line card at the moment I wish to use my own boat to make a shipment, does this prevent me from making a shipment or have any impact? (No, irrelevant right!) What if the Shipping Line hasn't been built yet?


You can only ship goods when you send a worker to the shipping line as an action. You can't just do it whenever. If the shipping line hasn't been built, you can't ship. If the shipping line is occupied, you can't ship (except on the final action.) There is no energy savings; you ONLY spend energy when you go to the shipping line, because that's the only way to ship.

Ships are not buildings. You never really "use" them. They just determine how much free food you get per week, and how much you are allowed to ship when you use the shipping line. You will never put your worker on a ship.

Hope that clears up your confusion!

Reply: Le Havre:: Rules:: Re: Shipping line card questions

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by Thunkd

Faranim wrote:

1. Yes. You must actually ship something if you send your worker to the Shipping Line. You can't go there simply to block the space.

I thought he was asking something rather different.

Dan Van Goyen wrote:

Must I own a ship (wooden or better) before being able to use the Shipping Line card?

Yes. The shipping line allows you to ship goods with your own ships. You cannot ship goods without ships. "Shipping Line" may sound like a company that would load your goods onto their ships and deliver them for you, but that's not what it is in this game.

Reply: Le Havre:: Rules:: Re: Shipping line card questions

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by Dan Van Goyen

OMG guys, I had it all wrong!

I was using the shipping line as if it were a limitless ship itself and once I purchased more boats, used their trading also! Oops!

Glad it was my first play and only with my girlfriend. :shake:

BTW I also was paying 1$ interest for every loan I had. Things got ugly real fast and I had all the loans out in front of me on the triple side! :D

Thanks for the help, I think you were very clear and now I get it!

Cheers!

Reply: Le Havre:: General:: Re: Point ranges to aim for for each player count

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by Icelom

I played another 2 player with the same persona s last time.

This time the scores were
Me: 264
opponent: 248

A very close game... in this game i got most of my points from buildings and shipping bread. I also built both of the buildings that provide bonus points for other buildings and 1x luxury liner for my last action, it made more sense then shipping those goods as my boats were full minus 3 pieces of wood and the resources to build 1x luxury liner on the second last turn so shipped everything then built the liner.

My first game at 400, i believe was played correctly i just got very lucky and my opponent let me have and do everything... with him playing much better this time there was no way to get a score that high. (at least not at my skill level)
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