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Reply: Le Havre:: Rules:: Re: Shipping Clarification (2nd Game)

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by Fran_Kubelik

New Question:

When we are setting up the Standard Buildings in the game for both the 3 player short and the 3 player long we end up with one left over building. So once the Standard Buildings are divided into three equal piles, we have one card that does not fit in equally with the stacks (of 9 cards per pile). What do you do with it?

Reply: Le Havre:: Rules:: Re: Shipping Clarification (2nd Game)

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by Fran_Kubelik

Fran_Kubelik wrote:

New Question:

When we are setting up the Standard Buildings in the game for both the 3 player short and the 3 player long we end up with one left over building. So once the Standard Buildings are divided into three equal piles, we have one card that does not fit in equally with the stacks (of 9 cards per pile). What do you do with it?


Ok, actually the box says we should have 33 standard buildings including start buildings. We have 34 in our copy of the game...

We have 2 copies of the Wharf and 2 copies of the Shipping Line. Is one of those an extra?

Reply: Le Havre:: Rules:: Re: Shipping Clarification (2nd Game)

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by Ponton

Your edition seems to come with the Le Grand Hameau expansion already included, so you have the "fixed" Shipping line along with the faulty one. (Although, maybe both are even the same as they already have fixed the basic Shipping line, but the expansion still includes a replacement card.) You only use 1 Shipping Line in game. You might notice that the Wharves have different ordinal numbers (12 and 17), but the Shipping lines both have 18. There may only be 1 copy of each number in game.

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Thread: Le Havre:: Rules:: Wharf

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by sccy

Hi, I am new to Le Havre. I am trying out the simple version 1-player for the start.

In the 1-player version, there is no Wharf in the building proposals for the set up. I understand that that means I can't build/construct Wharf through the whole game. However, I got questions:

Does that mean the building is not usable in this 1-player game? Or does it mean it is still usable but owned by the government at the start? Can I just assume it is owned by the government and still visit it to build ship? Can I still buy it instead of constructing it?

After reading the instructions, I am still confused... When do I buy a building and when do I construct a building? The "Buying vs Building" is really something I can't quite figure out clearly. I have heard that those buildings that "exist in the beginning" are owned by the government, and those can only be brought, not constructed.... but what does it mean if a building "exists in the beginning"? How can I tell which buildings exist in the beginning and which are not? Is it shown on the card? It is shown on the board?

Hmmm.... I am really confused about this game. I hope someone can lighten me up a little. Thank you.

Reply: Le Havre:: Rules:: Re: Wharf

Reply: Le Havre:: Rules:: Re: Wharf

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by NBAfan

Building a building means you use your visit a construction building to pay resources for one of the top three buildings on the stacks. In addition to your normal action, you can purchase buildings by paying the money cost and you can also buy buildings that the town owns.
It shows on the back of the building card which one is owned by the town. Look for the "start" check mark.
At the end of certain rounds, the town will build one of the top unbuilt buildings, indicated by a little card icon on the round card.

Reply: Le Havre:: Rules:: Re: Wharf

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by grant5

All of the player count setups have at least one Wharf in the proposals, so you are misinterpreting something in the setup rules. I don't have it all in front of me to explain it again, but there are numerous threads already explaining the answers to your questions about starting buildings (which is confusing). Look through the rules sub-forum a bit and everything should be explained.

Reply: Le Havre:: Rules:: Re: Wharf

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by Desiderata

The cards with the back that say "Start Building" are the 3 that are in play already built by the town at the beginning of the game. Throughout the game, keep the town's buildings in a separate section of the table than the players' buildings. Off to one side of the board is fine. Also, be sure to distinguish these buildings from the buildings not yet built at the top of the board. These may be built as an action or bought at any time during a player's turn.

You can buy any of these buildings that the town has built at any time during a player's turn.

Thread: Le Havre:: Rules:: Black Market cannot be built but can only be bought - Set up problem?

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by sccy

I am trying out the 1-player shortened version. The table on the back of Black Market building card has the word START on it, so to my understanding, it is put on the very top of one of the building proposals piles during set up. Am I right about this?

If so, I was wondering that the Black Market says on top "Black Market cannot be built but can only be bought". So that means I can't build the Black Market even though it is in the building proposals piles?

I don't think I understand what START really means... Can someone explains to me simple English? Sorry, I am quite dumb when trying to understand rules and instructions...

Reply: Le Havre:: Rules:: Re: Black Market cannot be built but can only be bought - Set up problem?

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by NBAfan

Start means the town owns it, so set it aside from the 3 building proposal stacks. When the town owns a building, you can place your worker there to use it, but remember to pay the entry cost on it to the bank.

As for the "can only be bought," that just means when it's in the building proposal stacks, you can't pay resources to build it. You have to use an additional buy action.

Reply: Le Havre:: Rules:: Re: Black Market cannot be built but can only be bought - Set up problem?

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by grant5

In 1-player short games the Black Market, Sawmill, and Marketplace start in the town and can be used or purchased just like the Building and Construction Firms.

Reply: Le Havre:: Rules:: Re: Black Market cannot be built but can only be bought - Set up problem?

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by grant5

NBAfan wrote:

Start means the town owns it, so set it aside from the 3 building proposal stacks. When the town owns a building, you can place your worker there to use it, but remember to pay the entry cost on it to the bank.

As for the "can only be bought," that just means when it's in the building proposal stacks, you can't pay resources to build it. You have to use an additional buy action.

You're right except buying doesn't use your action for the turn. Buying and selling are free actions to be taken as many times as you like on your turn.

Thread: Le Havre:: General:: iOS Bug? -- Failure of Town Buildings to Appear

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by Radman2k8

Played the shortened, two player online game tonight on iPads in which buildings that were supposed to show up as town buildings did not. In the first case, a player sold a building firm back to the town, and it never showed up as a town building. In the second case, which occured at the end of round 6, the shipping line was the lowest card (by sort order)on top of two stacks of building proposals (third stack had been used up). According to the round card, the town should have built the shipping line. However, after food was paid, the shipping line disappeared completely from the game screen at the beginning of round 7. It was nowhere to be found on either player's game screen, and there were only two town buildings at the time. A third instance occurred when the last building left in the building proposal stacks, the bank, similarly disappeared at the end of round 7. Am I missing a fundamental rule here that I haven't played with in the board game version, or is this a significant bug/game play variation with the IPad version?
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