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Reply: Le Havre:: Rules:: Re: Setup and Interest Questions

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by yogjoshoth

I thought the circle tokens were flipped during the first round, but one at a time as each ship occupied the location. But left in place for the remainder of the game.

Thanks for the super quick response!

Reply: Le Havre:: Rules:: Re: Setup and Interest Questions

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by Jasonbartfast

yogjoshoth wrote:

I thought the circle tokens were flipped during the first round, but one at a time as each ship occupied the location. But left in place for the remainder of the game.

Thanks for the super quick response!


You are correct regarding the circle tokens, they are flipped-up as ships land on them during the first round. Apologies if my first reply was vague or misleading.

The way you phrased the question made me think you were re-randomizing them after each round, so I wanted to make sure you were doing it correctly :)

Reply: Le Havre:: Rules:: Re: Setup and Interest Questions

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by yogjoshoth

Oh, I see. Sorry, I suppose my question was vague.

Again, thank you for being speedy! :D

New Image for Le Havre

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by Mouseketeer

Chaotic gameboard at the 2012 Belgian convention "Spel".
You really need to be more organised for this game.

Thread: Le Havre:: News:: "Arts Centre" architect passed away today, at 104

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by PauloSantoro

The Brazilian architect Oscar Niemeyer passed away this Wednesday. He was 104, and was still working.

He have projected the "Arts Centre" in Le Havre, which we can see in the card of the game.




Niemeyer was very popular in Brazil because of his work (he did a lot of important buildings in our country, like the government ones), because of his age and his strong political positions (he was communist).

Reply: Le Havre:: News:: Re: "Arts Centre" architect passed away today, at 104

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by Zorch

Also known as "The Yogurt Pot" if I am not mistaken!

Thread: Le Havre:: General:: Made 171 points in my first complete 3P. Is that much?

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by Pasvik

I won against 152 and 94. Is 171 a lot?

I am aware, that there could have been a thread like this before, but I was just too lazy to go through 86 (!) pages of threads.....

Sorry, maybe someone will answer anyway.

Reply: Le Havre:: General:: Re: Made 171 points in my first complete 3P. Is that much?

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by sfox

In 3 player I usually score 250 to 280, haven't lost in a long time with that score (last 15 games I've played or so). I did lose once when I scored in the 290s to an opponent who scored just over 300. I only play Le Havre as a 3 player. With decent experience everyone should be scoring over 200. Small hint, coal/iron/steel is where it is at. Make sure to pick up a good supply of clay by mid game so you can get a lot of bricks as all the mid/end game buildings require brick. Also take lots of loans, build ships to supply food mid/late game. Feeding by taking food is a huge waste of time early game.

Reply: Le Havre:: General:: Re: Made 171 points in my first complete 3P. Is that much?

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by lostphd

Most of my games are 2 player, but in my three recorded games of 3P, I scored 165 (finished third), 192 (won), and 242 (won).

So 171 is probably decent for a first play in a 3P game. But as the other commenter said, pushing towards 250 is better.

My curiosity has been about "group score", a concept I learned first playing Scrabble, where a good group score was 500. I think in Le Havre a good group score should be in the 600-700 range. My best two-player games have approached this total.

Reply: Le Havre:: General:: Re: Made 171 points in my first complete 3P. Is that much?

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by JohnRayJr

171 is pretty solid for a first play in 3P. With experience 250-280 is more common against experienced opponents. As high as 300-320 isn't that unusual against inexperienced opponents.

Reply: Le Havre:: General:: Re: Made 171 points in my first complete 3P. Is that much?

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by Pasvik

Thanx everybody. I thought I played good last night. Now I´ve learned that I still have to learn a lot ;)

But when things will go as in Castles of Burgundy i am confident that I might reach 200 soon. By the way: I had Le Havre on my shelf for quite a while without touching it (as sooooo many other games). Now, after our first complete game Iam sure to get it more often on the table. Got a high 9 from me right away (only having one 10!! - in more than 300 games)

Pasvik

Reply: Le Havre:: General:: Re: Two player long game - Advantage: first player

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by testcranker

Always. Especially considering that there is only 3 steel ships to be had and the 1st to go gets first crack at two of them.

Then there is the first to grab unique opportunities in the 1st tier of buildings. It's happened a few times that the clay mound for instance is in the first tier of buildings and the 1st player to go gets it.

In general, definitely and advanatge. Descisive ? Not always.

Reply: Le Havre:: General:: Re: Two player long game - Advantage: first player

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by kvenosdel

louper wrote:

The first player doesn't end up with an extra turn; in every version (short and long) with any possible number of players, each player receives the same number of turns.


I don't think this is accurate. Anyone care to correct me?

Reply: Le Havre:: General:: Re: More newbie questions....

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by testcranker

Your # 1, The token is removed if the building is bought as well as sold. Otherwise you can block access if you want by camping out on it. There is the special card which allows someone to boost a camping players token.

#2 +1 always, except when the special card is in play that allows for enchanced breeding.

#3 Some buildings have different buy costs from value. The bank for instance, also many special buildings have a cost offset from value.

#4 Top right corner number.

#5 2 total, not 2 per type.

Reply: Le Havre:: General:: Re: Two player long game - Advantage: first player

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by davypi

kvenosdel wrote:

louper wrote:

The first player doesn't end up with an extra turn; in every version (short and long) with any possible number of players, each player receives the same number of turns.


I don't think this is accurate. Anyone care to correct me?


The original claim is correct. The number of rounds in a game is always divisible by the number players in the game, thus everybody is guaranteed equal turns. Having seven turns per round is also a bit of mathematical genius - with seven being coprime to 2,3,4, and 5, each player is also guaranteed to have the same number of "start" actions in the game.

There are only two ways in which I have never seen player advantage in the game.

1) Start player can almost guarantee himself first choice of building. So if you're after one of the top three cards, start player will always be able to beat you to it. After that, the advantage disappears due to random building order.

2) Last player has an advantage on last turn of the game, although it is extremely slight and, before I explain the advantage, I have to deflect a possible rules clarification. According the rulebook, all players can take their final turns simultaneously, but it does also stipulate that if turn order would be relevant, that you should continue in regular turn order; this is where the advantage comes in. If the last player owns an important building (say, the shipping line) that player could collect entry fees and then ship them as part of their final action. Rare, but if you have room on your boat and get paid in fish or bread, extra goods are worth nothing but shipped goods are points. In the same vein, I have seen rare cases where a latter player did not have the entry fee for the building they wanted to use on last action, but a player in front of them used one of their buildings, thus giving them the necessary entry fee. Again, I have to concede that both of these advantages are rare and slight, but I have seen them used.

Reply: Le Havre:: General:: Re: Two player long game - Advantage: first player

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by kvenosdel

davypi wrote:

kvenosdel wrote:

louper wrote:

The first player doesn't end up with an extra turn; in every version (short and long) with any possible number of players, each player receives the same number of turns.


I don't think this is accurate. Anyone care to correct me?


The original claim is correct. The number of rounds in a game is always divisible by the number players in the game, thus everybody is guaranteed equal turns. Having seven turns per round is also a bit of mathematical genius - with seven being coprime to 2,3,4, and 5, each player is also guaranteed to have the same number of "start" actions in the game.

There are only two ways in which I have never seen player advantage in the game.

1) Start player can almost guarantee himself first choice of building. So if you're after one of the top three cards, start player will always be able to beat you to it. After that, the advantage disappears due to random building order.

2) Last player has an advantage on last turn of the game, although it is extremely slight and, before I explain the advantage, I have to deflect a possible rules clarification. According the rulebook, all players can take their final turns simultaneously, but it does also stipulate that if turn order would be relevant, that you should continue in regular turn order; this is where the advantage comes in. If the last player owns an important building (say, the shipping line) that player could collect entry fees and then ship them as part of their final action. Rare, but if you have room on your boat and get paid in fish or bread, extra goods are worth nothing but shipped goods are points. In the same vein, I have seen rare cases where a latter player did not have the entry fee for the building they wanted to use on last action, but a player in front of them used one of their buildings, thus giving them the necessary entry fee. Again, I have to concede that both of these advantages are rare and slight, but I have seen them used.


Thanks! I stand corrected. I was remembering a game I played as last player where I got one less action than everyone else. We must have made an error in moving ships once to allow that to happen. Perhaps the last person in one round went first in the next or something.

Reply: Le Havre:: General:: Re: Two player long game - Advantage: first player

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by davypi

kvenosdel wrote:

Thanks! I stand corrected. I was remembering a game I played as last player where I got one less action than everyone else. We must have made an error in moving ships once to allow that to happen.


Its also possible that you forgot to flip the round card over into the boat pile. This would have added an extra round to the game, which would give the start player one extra turn. This is why checking the player numbers on the right of the round card is helpful.

Reply: Le Havre:: Strategy:: Re: No build strategy

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by testcranker

Yep, special buildings can make or break a strategy. Having advanced knowledge of their appearance is/can be very valuable to forming a winning strategy.

Reply: Le Havre:: General:: Re: Best opening round ever?

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by testcranker

Player 3 should not have let the clay mound go to player 1.

Often times in 3 player games the player who is weakest enables the player following to win the game.

Reply: Le Havre:: General:: Re: Bulding cards, put by each player or mark ownwership in communal area?

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by testcranker

In front of each owner, "upside dowm" so that each other player can see them "right side up". Not flipped over, but rotated in plane 180 degrees.
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