Quantcast
Channel: Le Havre | BoardGameGeek
Viewing all 5582 articles
Browse latest View live

Reply: Le Havre:: Rules:: Re: Noob question

$
0
0

by Zark

Towards the end game disposable income is best invested in buildings, most give you the same number of victory points as you pay for them but save you the entry fees. More important is that some buildings offer bonuses for other building with the correct symbols on, so buying buildings can get you these bonuses or denys them to others

Thread: Le Havre:: Rules:: Couple more questions

$
0
0

by tehmerms

Wife and I are mid game right now just had a few questions.

Does our player disk stay in the building indefeinitely until either someone purchases or sells it or we decide to move it ourselves? Does it stay there even after a round is complete?

If we decide to use the same building and we are already in it, do we pay the entry fee again?

Loving it so far but maybe due to poor planning early on (probably due to it being our first game) we are just barely making the food requirements at the end of the round. We are barely having time to do much of anyhing else. Thoughts?

Thanks guys.

Reply: Le Havre:: Rules:: Re: Couple more questions

$
0
0

by garry_rice

tehmerms wrote:

Wife and I are mid game right now just had a few questions.

Does our player disk stay in the building indefeinitely until either someone purchases or sells it or we decide to move it ourselves? Does it stay there even after a round is complete?

If we decide to use the same building and we are already in it, do we pay the entry fee again?

Loving it so far but maybe due to poor planning early on (probably due to it being our first game) we are just barely making the food requirements at the end of the round. We are barely having time to do much of anyhing else. Thoughts?

Thanks guys.


(1) Your disk stays there until you move it to another building...it can be quite annoying to the other players:) If the building is not yours, you can be evicted by either the owner selling it, or someone buying it from the town.

(2) You cannot use the same building that your disk is in. You must always go to another building first, and then come back to it on another turn if its still available.

(3) Food can be tough. You need to find a food engine and get it going, and buying/building ships can be very helpful. It's not always a bad idea to take out loans if you need to to meet food needs as well as long as you get them paid off by the end of the game.

Reply: Le Havre:: Rules:: Re: Couple more questions

$
0
0

by chally

1. Yes, they stay there until voluntarily moved or the building is sold.

2. You can't use the same building twice in a row. You have to move your worker off the building (to a new building) and then move it back on some other turn.

3. Have you tried taking loans?

Reply: Le Havre:: Rules:: Re: Couple more questions

$
0
0

by tehmerms

Thanks guys!

We never took loans yet, we viewed them as a last resort. I'm sure our strategies will form with time. I could see how taking an early loan to buy a boat would help you get a jump start.

Food really does ramp up fast though, at least in 2 players.

Reply: Le Havre:: Rules:: Re: Couple more questions

$
0
0

by garry_rice

tehmerms wrote:

Thanks guys!

We never took loans yet, we viewed them as a last resort. I'm sure our strategies will form with time. I could see how taking an early loan to buy a boat would help you get a jump start.

Food really does ramp up fast though, at least in 2 players.


It does, but on the other hand, you're also getting more turns each round than you would with more players.

Reply: Le Havre:: Rules:: Re: Couple more questions

$
0
0

by lostphd

Glad to see you are enjoying the game.

Note, however, that you cannot take a loan to buy a boat. Or to buy anything else. You can only take a loan when you lack the resources to feed or when you lack the francs to pay an interest payment.

You can, however, sell a building to the town to raise francs to buy a boat. I've never done it but it is a valid strategy.

Reply: Le Havre:: Rules:: Re: Couple more questions

$
0
0

by Karlsen

tehmerms wrote:

We never took loans yet, we viewed them as a last resort. I'm sure our strategies will form with time. I could see how taking an early loan to buy a boat would help you get a jump start.


If managed well loans can be very useful, but remember you can't just take a loan. They only occur if you do not have enough food and/or money when it comes time to pay food or once you have loans that you can't pay your interest.

Note to self: 27 loans in a two player game is too many.

Reply: Le Havre:: Rules:: Re: Couple more questions

$
0
0

by jasonwocky

tehmerms wrote:

Loving it so far but maybe due to poor planning early on (probably due to it being our first game) we are just barely making the food requirements at the end of the round. We are barely having time to do much of anyhing else.


I agree with others here. Loans are a tool in Le Havre, not a punishment. For a game or two, I suggest you don't sweat the food requirements at all for the first few rounds of the game. You'll be forced to take a few loans. It'll probably be ok...take the chance to observe any differences in how things go from there.

You don't have to take a lot of loans, or even any, to play well in Le Havre. But they're worth learning.

Thread: Le Havre:: Variants:: Skill handicaps

$
0
0

by davypi

I've run into a problem with this game that I'm not entirely sure how to deal with. Le Havre is, easily, my favorite board game and I like to get it to the table whenever possible. The problem is that I've played and studied it so much that my skill level is disparate to the people who I play games with most often. My best gaming friend like economic type city builders so she likes the game, but somewhere around the midgame things fall apart and she gets really really frustrated. Either she doesn't have enough boats or were tied on boats but I have more resources, or something, and its a pretty clear who is going to win around turn ten. Our other regular has only played twice and might catch up with me given time, but he was ready to throw in the towel around the ninth or tenth round. Some of the newer gamer in our group are more into tactical or ameritrash games and not big on worker placement. To make the situation more clear, a game we played tonight scored 230/150/130. I want to keep this game in our regular rotation, buy my fear is that the continual clobbering is going to turn them off the game (not to mention that Stefan Feld and Mice and Mystics are quickly stealing a fair amount of table space.)

Aside from just handing out points, has anybody encountered any mechanistic handicaps that help even the playing field between different levels of players? The best thought I have so far is to halve the food requirements for the other players or perhaps give them a zero point wooden boat at the start of the game.

Reply: Le Havre:: Rules:: Re: Couple more questions

$
0
0

by Drez

Just to clarify you can use a building two turns in a row. You "fall off" the building when it is bought or sold. So if you are on a town building from the previous turn you can buy it and then use it again. Or if you are on your own building from last turn you can sell it and use it again.

Just remember that you cannot sell and buy the same building on the same turn. So if you sell a building to the town, the other players have a round to buy it before you have the chance to buy it back.

Reply: Le Havre:: Variants:: Re: Skill handicaps

$
0
0

by ausminstrel

I'd suggest that artificially handicapping yourself is not necessarily going to prevent your less "skilled" friends from being clobbered, nor is it likely to turn them around on a game they may be becoming negatively disposed towards.

Le Havre is a game that can certainly put you onto a very slippery downhill slope, and I've seen well-versed players go there. But, after a few games you get an idea of what to watch out for, how to nab a killer move, and how much to push the envelope.

So my recommendation is that you use your expertise to help them learn how to play well. Ideally, this teaches them to understand how to plan, implement and modify (when necessary) their strategies to thereby get the best experience from the games. It's also conducive to being friendly, meaning actually having a more pro-actively positive gaming session with your friends. Plus, as an added bonus, if you keep them interested for long enough, you could eventually see them give you a run for your money.

It's taken a couple of years, but my partner now often beats me at Railways of the World and Ticket to Ride and quite a few other things! I can't help but be proud of her as I consider my pathetic score... :)

Reply: Le Havre:: Variants:: Re: Skill handicaps

$
0
0

by Ponton

You can force yourself into different strategies. For example, if you always go for a shipload (see what I did there?) of loans, you may define to pay 1 franc PER loan of interest (only you, nobody else). Or start with x loans. Or do not start with any resources.

Reply: Le Havre:: Variants:: Re: Skill handicaps

$
0
0

by Jasonbartfast

I second the idea of trying strategies you don't usually go for. Also, if your opponents are receptive, try giving them strategic advice and explaining why you would do what you would do. That will help them make better moves and learn the game.

Reply: Le Havre:: Rules:: Re: Couple more questions

$
0
0

by Deep Silver

Karlsen wrote:

Note to self: 27 loans in a two player game is too many.
:surprise:


New Image for Le Havre

Reply: Le Havre:: Variants:: Re: Skill handicaps

New Image for Le Havre

Thread: Le Havre:: Rules:: Setup and Interest Questions

$
0
0

by yogjoshoth

Okay, I just got the game and tried a single player, long version, to get accustomed to everything and had some questions.

1. Game setup: The rules say that you only use the standard buildings that have the associated check mark depending on short/long version of the game. But it also says standard buildings that have "Start" in the box are used as starting buildings. So this question may be pretty dumb...There are three standard buildings (Black Market, Marketplace, and Sawmill) that have "Start" in the box for single player, but one of them has a check mark as well. Do all three of those cards get placed with the regular starting buildings at the beginning of the game (totaling 6 starting buildings)? Or does the one standard building with a check mark and start get placed in the three proposal stacks?

2. Interest: When does this get triggered? Only when the ships are placed on that token during the movement, making it once per round? or each player's turn after the token is flipped over?

So far I'm loving the game and hope my wife will play soon!!

Thanks in advance everyone.

Reply: Le Havre:: Rules:: Re: Setup and Interest Questions

$
0
0

by Jasonbartfast

yogjoshoth wrote:

Okay, I just got the game and tried a single player, long version, to get accustomed to everything and had some questions.

1. Game setup: The rules say that you only use the standard buildings that have the associated check mark depending on short/long version of the game. But it also says standard buildings that have "Start" in the box are used as starting buildings. So this question may be pretty dumb...There are three standard buildings (Black Market, Marketplace, and Sawmill) that have "Start" in the box for single player, but one of them has a check mark as well. Do all three of those cards get placed with the regular starting buildings at the beginning of the game (totaling 6 starting buildings)? Or does the one standard building with a check mark and start get placed in the three proposal stacks?



Buildings marked "start" are placed with the regular start buildings during the short game only.


2. Interest: When does this get triggered? Only when the ships are placed on that token during the movement, making it once per round? or each player's turn after the token is flipped over?


Only when a ship lands on the token marked "Interest," so once per round. No matter how many loans you have interest is always 1 Franc.

Also your question suggests a needed clarification: the circle tokens are only flipped-over during the first round. After that they stay in their positions for the rest of the game. So after the first round you never turn them down and shuffle them, they just remain face up in their start positions.
Viewing all 5582 articles
Browse latest View live




Latest Images