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Thread: Le Havre:: General:: Original version and reprint: Any differences?

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by Silent Geek

I recently received a brand new reprint of that game yesterday. Wanted to know if there are any differences between that and the original print?

Reply: Le Havre:: General:: Re: Original version and reprint: Any differences?

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by rePhil

The new version includes all cards that came out in recent years. So the first big expansion + all promo cards! So this version is the one to get!

Reply: Le Havre:: General:: Re: Original version and reprint: Any differences?

Games for Friends and Lovers -- Above and Below Co-operative game adaptation

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by Harvey Cornell



Hello fellow gamers! Harvey Cornell here from Dragon Phoenix Games.

>>>>> We were very excited to be mentioned in The Geek Weekly this past week! <<<<<

Pardon my enthusiasm!. Back to business. As promised, we are releasing our Above and Below co-op adaptation.

Our Above and Below co-op is a two player game. The objective of the game is for each player to obtain a certain amount of goods before the end of the game. It plays pretty much the same as the base game except for some changes to accommodate the fact that victory points are not important. Reputation is probably even more important than in the base game and a good balance of exploring and building is essential.

Well, without further ado, here is the Above and Below Co-op adaptation!

Go to our website to download the instructions here:

www.DragonPhoenixGames.com/friends-and-lovers

Here is the youtube video with our overview of the variant:

Youtube Video

We continue getting input about games you all would like to see us convert. We appreciate all the interest and support. We are hard at work converting more games. In fact, two suggestions we got since the last blog has prompted some new development. An adaptation for Valeria Card Kingdoms was developed and the first test went extremely well. An adaptation for Trajan was developed that looks very promising and we hope to start testing it soon. We also made strides in our adaptations for Dominion, Agricola, and Race for the Galaxy.

Based on voting and feedback we have received, the top requests at this point are:

Viticulture
Dominion
Patchwork
Century: Spice Road
Machi Koro
Splendor
Race for the Galaxy
Lords of Waterdeep

So we plan on releasing Viticulture next. At this point the adaptation will only be for Viticulture, but we plan to go back at some point and consider making sure it works with Tuscany. The order of the upcoming releases may change based on your input.

Here is the current list of other games that we have co-ops ready for or are working on and we could push ahead to get them ready if we get enough requests.

Ready except for video:

Bruges
Tzolk’in
Rise of Augustus
Mesopotamia


Nearly ready:
Grand Austria Hotel
Champions of Midgard
Isle of Skye
Carcassonne: South Seas
The Voyages of Marco Polo
Valeria: Card Kingdoms


In testing:
San Juan
Euphoria
Agricola
Le Havre
Istanbul
City of Iron
Bora Bora
Trajan
X-COM


Concept Development Stages:
Terraforming Mars
Scythe
Terra Mystica
Tikal
7 Wonders
Alhambra
Power Grid
Puerto Rico
Caverna: The cave Farmes
Tiny Epic Quest


In all, there are four new games on this list, including our most recent acquisition, Tiny Epic Quest. I am sure we will want to make a co-op for that one. Anyone out there interested?

A note about including X-COM on this list. I know it was already a co-op game. I was a big fan of the computer game back in the 90s and also enjoyed the remake and sequel a few years back. I got this game hoping to get some of that experience. I am not much of a fan of games that are timed in some way and makes me rush and I also wanted a game that was not dependent on an app (never know when it will not be available to me for some reason or the other). More importantly, I felt the board game had strayed farther from the computer game than I liked. Don't get me wrong, Fantasy Flight but a lot of work into this game and I appreciate their efforts. I am glad I own it. But I redesigned the game to not use an app and to play much more like the video game. It is playable, but needs a little polish. If there is very much interest, I will get it on the schedule to be released along with the others we are adapting.

Keep giving us feedback. We love it!

Excelsior!

(Oops, that was Stan Lee's line)

Co-operate on!

Hmmm. Nope. Gonna have to come up with something better. For now ...

Game ho!

Harvey Cornell

New Video for Le Havre

Week 145

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by Brandon Kempf

Week 145


[MP3]http://traffic.libsyn.com/wdyptwbra/Week_145.mp3|Week 145[/MP3]

Direct Download

Intro

Fantasy Board Game League 2017 http://www.draftmechanic.net/fbgl
www.wdyptw.com
www.punchboardmedia.com
https://www.patreon.com/wdyptw

The Over the Hillier Gamer, Patrick Hillier 3:38
Fire of Eidolon
What Did You Play This Week Geeklist on BGG
www.overthehiller.com
Photosynthesis
Orleans w/ Trade & Intrigue
Hostage Negotiator
Apps:
8 Minute Empire
Lords of Waterdeep
Buckeye Game Fest 9/23

Derek Davis 14:34
Star Trek Ascendancy

Learning From and Through Board Games with Jamie Maltman 21:25
Online:
Food Chain Magnate
Kanban
Castles of Burgundy
First Class
Le Havre
Offline:
Palaces of Carrara
For Sale
Terraforming Mars with Elysium
Chess
Carcassonne
Castles of Burgundy The Card Game
Dominant Species
Santorini
*Sidereal Confluence*
Sheriff of Nottingham

Aaron Cassidy 39:29
Aaron is Wrong

Kerensa and Brandon Babble 52:27
Modern Art
Tournament at Camelot
Libertalia
Spy Club
DownForce


Outro 1:17:59



Reply: Le Havre:: General:: Re: Uwe's Twin Titans, Or: The Olympian's Playground and the Stalwart's Obstacle Course

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by baronholbach

smitty1966 wrote:

Le Havre is a game of abundance. Agricola is a game of scarcity.

This sums it up for me right there. Nice analysis. I enjoy both games for different reasons, but Agricola feels more like "work" to me than Le Havre does.


I would say that Le Havre is not a game of abundance. Time is the most important resource in this game -- and it is extremely scarce. Given how juicy all your options look, it's more a game about controlling your impulses.

Reply: Le Havre:: General:: Re: Solo Games - what is a reasonable score?

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by Erniekruggs

Little late to the game, but I just scored 405. I had the marketplace and didn't know about the only four rule, though.

Thread: Le Havre:: General:: Miniatures of ships

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by xanatos78

One italian boardgame shop posted on facebook an image of Le Havre (english) with some beautiful ships... does anyone recognizes them (the ships I mean!)?

Reply: Le Havre:: General:: Re: Miniatures of ships

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by davypi

I think these were custom made out of clay by the gentleman who posted the picture below.

Reply: Le Havre:: General:: Re: Miniatures of ships

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by Brodie17

davypi wrote:

I think these were custom made out of clay by the gentleman who posted the picture below.



Yup, that's who I bought my set from. They are great..we love 'em!

Games for Friends and Lovers -- Century: Spice Road Co-operative game adaptation

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by Harvey Cornell



Hi there fellow gamers! Harvey Cornell from Dragon Phoenix games here again to bring you our latest co-op adaptation in the Games for Friends and Lovers series.

Well, the next up was supposed to be Viticulture, but we scheduled it for next week and we still plan to meet that schedule, but we decided to squeeze another one in this week.

Our Century: Spice Road co-op adaptation is designed for 2-5 players. In this game, each player must acquire point cards adding up to a certain amount depending on the number of players and the difficulty level chosen. The problem is, some spice cubes will be removed from the game after most player turns, making it harder and harder to get what you need to complete the point cards. At some point it is not possible to complete any more cards due to loss of spice cubes and the players will lose if they have not met the point objectives.

We really enjoyed this design and we hope you will too.

Here is the link to the website with the rules:

www.DragonPhoenixgames.com/friends-and-lovers

And here is the video overview:

Youtube Video

Look for the Viticulture co-op next week.

We also made significant progress on several other adaptations:

Valeria: Card Kingdoms is looking very good and we are close to calling it done. We have moved into the testing phase on several other games, including Tikal, Alhambra, Trajan, and Caverna: the Cave Farmers. We are excited about all of these new adaptations, but Caverna in particular.

Here is our updated list of co-op adaptation projects:

Ready except for video:

Viticulture
Patchwork
Machi Koro
Splendor
Lords of Waterdeep
Bruges
Tzolk’in: The Mayan Calendar
Rise of Augustus
Mesopotamia
Valeria: Card Kingdoms (mostly)


Nearly ready:
Grand Austria Hotel
Champions of Midgard
Isle of Skye
Carcassonne: South Seas
The Voyages of Marco Polo


In testing:
Dominion
Race for the Galaxy
San Juan
Euphoria
Agricola
Le Havre
Istanbul
City of Iron
Bora Bora
Trajan
Tikal
Alhambra
Caverna: The Cave Farmers
XCOM


Concept Development Stages:
Terraforming Mars
Scythe
Terra Mystica
7 Wonders
Power Grid
Puerto Rico
Tiny Epic Quest


We will also be getting the prototype for our own design, Black Stone Castle, tomorrow and I let you see some images and descriptions from that soon.

We also have new "Games for Friends and Lovers" T-shirts on the way. :)
Look for those in our videos in a few weeks.

Carlie and I will be at the Board Game Geek convention in DFW this November. We will be wearing our Dragon Phoenix shirts and/or our new Games for Friends and Lovers shirts. If you see us, stop by and say hello and maybe play a game with us. If you are going, drop us a note and maybe we can make a point of meeting you.

Well, so long for now and Games Ho!
(haven't come up with anything better yet)

Harvey

Reply: Le Havre:: General:: Re: Miniatures of ships

Reply: Le Havre:: General:: Re: Miniatures of ships

File: Le Havre:: le havre Playmat (with turn overview)


Games for Friends and Lovers -- Viticulture Co-operative game adaptation

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by Harvey Cornell



Hello again gamers! Harvey Cornell from Dragon Phoenix games here again to bring you our latest co-op adaptation in the Games for Friends and Lovers series, Viticulture.

Carlie and I are big fans of worker placement games and Viticulture in particular. I am thrilled to bring you our co-op adaptation of this great game. We also intend to do the same for the expansion Tuscany at some point.


Our Viticulture co-op adaptation is designed for two players only. In this game, the players will work together to fill wine orders. One new wine order will be added to the requirement each round. If the players ever fall behind enough that there are five unfulfilled orders, they lose the game. They win when they reduce the backlog of orders to zero. Victory points are used, but only to mitigate the wine order requirement. See the rules for details.

Here is the link to the website with the rules:

www.DragonPhoenixgames.com/friends-and-lovers

And here is the video overview:

Youtube Video

We made some good progress on Valeria: Card Kingdoms, testing it with various Dukes. We also made significant progress our adaptation of Dominion. I must say, I find our Dominion adaptation more engrossing than the original game!

We haven't received as many requests recently. Remember, if you would like to see us convert a particular game for co-op play, let us know. We don't have copies of some of the games requested, some are even out of print. But if it is requested enough or popular enough, we may get to it. Getting copies may, however, be the limiting factor (both for availability and cost).

Here is our updated list of co-op adaptation projects:

Ready except for video:

Patchwork
Machi Koro
Splendor
Lords of Waterdeep
Bruges
Tzolk’in: The Mayan Calendar
Rise of Augustus
Mesopotamia
Valeria: Card Kingdoms
(mostly)


Nearly ready:
Grand Austria Hotel
Champions of Midgard
Isle of Skye
Carcassonne: South Seas
The Voyages of Marco Polo
Dominion


In testing:
Race for the Galaxy
San Juan
Euphoria
Agricola
Le Havre
Istanbul
City of Iron
Bora Bora
Trajan
Tikal
Alhambra
Caverna: The Cave Farmers
XCOM



Concept Development Stages:
Terraforming Mars
Scythe
Terra Mystica
7 Wonders
Power Grid
Puerto Rico
Tiny Epic Quest


Our next release will likely come from the following short list:

Dominion (if ready)
Splendor
Patchwork
Machi Koro


What is your vote?


We received our prototype of Black Stone Castle. It is beautiful. I will make a special blog post on that soon.


Well, so long for now and Games Ho!
(we may be stuck with that :))

Harvey

New Image for Le Havre

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by ForestFace

<div>My custom insert for Le Havre, made purely with interlocking foamcore and no glue at all.</div>

Reply: Le Havre:: General:: Re: Functional Box Insert

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by hang jebat

Hello Everyone,

and Hi BJ Buracker(stupidscholar), your inserts look very good too. I will like to share my home-made stuffs too.

First of all I will like to thanks Jeremy Sydik(jsydik) for his wonderful Le Havre "Crates" art he did. This is not foam core inserts but some component boxes I made using Mounting Board. Thanks to Jeremy Sydik(jsydik)Le Havre "Crates" art it help improve the look of my component boxes. By the way here is the link for Sydik(jsydik)Le Havre "Crates" if anyone are interested - https://www.boardgamegeek.com/filepage/99760/le-havre-crates

1) First get the measurement and mark it out on the mounting board. Print and laminate the art work crate you selected to do.


2) Left is the component box cover which is 4mm bigger than the base box which is on the right.


3) Cut out the mounting board accordingly.


4) Close up
Component box cover


Component box base


5) Remove the 4 corners from the mounting board that is going to be box cover and base, as shown on the picture below.


For the box cover, there's an extra step that we need to do. We need to mark out small triangle at 2 sides and cut out the small triangle(refer to the pictures below).





Some of you may ask why do we need to make that small triangle out and cut it. The reason is very simple, this is done so to enable us to open the box easily (refer to picture 9).

6) Turn over and cut deep enough that you are able to turn in the 4 sides. Be very careful when you cut, you may accidentally slice of the sides. It should be just deep enough.





Tape the 4 corners so it form into a box.


7) Cut the laminated picture of the crates accordingly.


8) Glued the pictures accordingly to the component boxes. I used UHU glue to glued the pictures to the component box I made.





9) Once the base have been glued with the appropriate crate picture, we test out the box cover and it is a perfect fit. Do take note the small triangle cut out for the cox cover, which I already explain earlier the reason why.



10) Now its the box cover turn to be glued with the crate art work.




Close up, it looks pretty good.


11) Now the base and box cover is ready. I have fill the box with tiles that is meant for the component box.


12) Now the tiles are safely stored in my homemade component box.
Completed the first 2 boxes.


13) By the end of the week I've completed all the boxes for each different components.



14) All fit nicely into the base game box.






Had a 2 players session with my gaming buddy and it looks pretty good.




Thank you everyone for taking your time looking thru my thread. I will like to thanks Jeremy Sydik(jsydik) again for his wonderful Le Havre "Crates" art he did. Without his artwork, my component boxes will look very plain.

Regards
Fatah.

New Image for Le Havre

Games for Friends and Lovers -- Splendor Co-operative game adaptation

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by Harvey Cornell



Happy October fellow gamers from us at Dragon Phoenix games. Time for Halloween and haunted houses! Hope this blog finds you well and in good spirits (hahaha).

Here we are again with another co-op game adaptation for you. This time we are bringing you Splendor. Another one of our favorites. Currently Dominion is scoring highest on our requested adaptations to release, but we wanted to take a little more time to work on that one. Hopefully it will be ready next week.

Our Splendor co-op adaptation is for two players only. The goal of the game is to collect the four Noble tiles that are set out as goals. But hurry, every round two gem cards must be removed from the game. You can also be awarded wild chips by earning victory points to help you achieve your goals.

Without further ado, here is the link to the webpage where all of our game adaptations are hosted:

DragonPhoenixgames.com/frineds-and-lovers

Here is our overview video (Note our spiffy new FRIENDS AND LOVERS t-shirts!):


Keep letting us know for which games you are most interested in seeing us release co-op adaptations. We love to hear from you. We also have to thank everyone who has been sending kind words about our efforts. It really means a lot when you show your appreciation! Thanks so much !!!

Here is the updated status on our projects.

Ready except for video:

Patchwork
Machi Koro
Lords of Waterdeep
Bruges
Tzolk’in: The Mayan Calendar
Rise of Augustus
Mesopotamia
Valeria: Card Kingdoms
Dominion
(mostly)
Grand Austria Hotel (mostly)

Nearly ready:
Champions of Midgard
Isle of Skye
Carcassonne: South Seas
The Voyages of Marco Polo


In testing:
Race for the Galaxy
San Juan
Euphoria
Agricola
Le Havre
Istanbul
City of Iron
Bora Bora
Trajan
Tikal
Alhambra
Caverna: The Cave Farmers
XCOM



Concept Development Stages:
Terraforming Mars
Scythe
Terra Mystica
7 Wonders
Power Grid
Puerto Rico
Tiny Epic Quest


We are taking a small vacation in the middle of this month. We won't have a release while we are gone on the weekend of the 14th-15th, but we will be working on developing our co-op adaptations. In fact, we will be going to stay in a cabin and will do a LOT of gaming while away.

So, how many of you would be interested in having either a Dragon Phoenix shirt like we have worn during most of our videos or the Friends and Lovers shirt we were sporting in this video? We are thinking of offering them if there is enough interest.

Okay, that is all for now, so remember . . .

Games Ho!

Harvey Cornell
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