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Reply: Le Havre:: News:: Re: New print run 2017


Reply: Le Havre:: News:: Re: New print run 2017

Reply: Le Havre:: News:: Re: New print run 2017

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by Coffeedemon

Is there any chance of a new board (as in connecting the three panels into one large board?

Reply: Le Havre:: News:: Re: New print run 2017

Reply: Le Havre:: News:: Re: New print run 2017

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by Caligula8

Any idea when this is happening? I just sold my Australian edition and need to replace it with this one.

Reply: Le Havre:: News:: Re: New print run 2017

Reply: Le Havre:: Reviews:: Re: Le Havre: A Quick Review

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by jeremylgunter

**** update ***** after 13 plays as a 2 player game. This is probably our 2nd favorite game to play 2 player. It's depth and challenges make it a tremendous game. We have also trimmed game play down to around 1.5 hrs.

For posterity...my Top 50 [2016]

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by Peter Hazlewood

I love watching the Dice Tower Top 100 videos; listening to people talk about why they love certain games is good entertainment in my view, even if I don't agree with all of the opinions. Recently, members of a UK facebook group were invited to contribute to a Top 20 games Google document- I found it extremely difficult, even without attempting to put them into some kind of order. However, this convinced me that I should record my Top 50 for reasons of posterity and to allow future comparisons. I'm certainly very interested to see what rises and falls in the next year or five. So here goes nothing...


Ranking. Game - (Own/Don't own)

50. Flip City (O) - The final entry in 2016's Top 50. I like that it does something I've not experienced before with a deck-builder and the combination of tactical choices, push-your-luck and an incredibly simple rule set ticks all the boxes for me.

49. Carcassonne + Traders and Builders expansion (O) - This classic just sneaks inside my top 50, probably largely due to my wife's enthusiasm for it. The base game of Carcassonne is a little plain for my taste these days but adding in Traders and Builders has sparked my flagging appetite.

48. At the Gates of Loyang (DO) - A fantastic Uwe Rosenberg creation with players growing vegetables in order to satisfy customers. Interesting drafting and VP track rules make this feel quite unique. Needs more plays!

47. Lancaster (DO) - A game I really want to love but just has a few issues to keep it from rising higher. A great War of the Roses theme of influencing nobles, fighting the French and building castles.

46. Bandu (O) - A token dexterity game in my collection, I got it largely because I thought it would be popular with my family. Unfortunately, I seem to be the most keen. I still think it's great what you can build with completely ridiculous wooden pieces.

45. Say Anything (DO) - It's been a while since I've played this but for a time it was flavour of the month at Bromsgrove Board Gamers. It rewards players for having imagination, and often the funniest answer wins. An excellent party game that really needs more outings.

44. Robinson Crusoe (DO) - A co-op that I like! Although I always complain that this is too hard, I do like a good challenge. There is a happy medium between co-ops that you win all the time and those that we often lose and this one edges towards the more difficult in my experience. While I don't often fancy co-operative play, this is one that I would happily put on the table.

43. Saint Petersburg (DO) - Played almost exclusively online, this game is another great demonstration of how it's possible to design small box games with the feel of something much bigger. I've only played the first edition so far and look forward to trying out the expansion or 2nd edition.

42. Seventh Hero (O) - A great little card game with a bit of take that but lots of humour. Don't take this game too seriously and it won't disappoint while you and your competitors bluff and scheme.

41. Quadropolis (DO) - A very nice town planning game. After 2 plays I feel like we've barely scratched the surface of this little gem. The rules are simple, but the strategy is involved. It plays quickly and gives a nice meaty feel. I look forward to more plays.

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40. Cockroach Poker (O) - In my opinion this is a great little bluffing game. There are no winners, only a loser who is the first person to collect 4 cards of the same animal in front of them. Each play is memorable so it's a winner in my eyes.

39. 6 nimmt! (O) - If you're looking for a light filler for large numbers then this is one of the best. Maybe a little bit random for hardcore gamers (there's some evidence that suggests that you can play a card at random from your hand and not do appreciably worse) but there is strategy involved and wonderful moments when you realise your rivals are about to take piles of cards.

38. Biblios (DO) - I bought this for my parents a while ago and it's been a huge hit. The key to the game is working out what everyone is holding, then trying to do slightly better. My only beef with this game is that it doesn't play 5 when it could easily handle it.

37. Cash 'n Guns (O) - A bit of fun for gamers and non-gamers alike. Try to survive the 8 rounds of people pointing guns at you and grab the biggest share of the loot.

36. Sheriff of Nottingham (DO) - Fantastic bluffing and smuggling game that always makes for a fun time.

35. Nations (DO) - My favourite Civilisation game. I don't like games where you can work for a number of turns then have someone invade and take everything from you. This feels like the most 'civilised' game of this type that I've played because combat can be ignored, or at least it doesn't ruin your time if you lose a war.

34. T.I.M.E Stories (DO) - This is the only game on this list that I've played just the once. It feels utterly unique and we spent an afternoon fighting our way through the first scenario. I can't wait to try the next case.

33. Snow Tails (DO) - A nice racing game, particularly with lots of players and a small course. Does suffer from the runaway leader/loser problem but is generally good fun.

32. XCOM (DO) - Co-ops are not my favourite, but this is the best I have played so far. I love the different roles and that there is no alpha gamer problem here; there's no time for others to tell me what to do!

31. Wizard (O) - A huge hit with my family and some gamer friends. It's a brilliant trick that the designer pulled off, a trick-taking game where the player with the worst cards can still win if they bid correctly.

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30. Roll for the Galaxy (DO) - This was played at Bromsgrove Board Gamers for an almost record number of consecutive weeks though it has not seen the table for a little while now. A very nice engine builder.

29. Orleans (O) - I imagine this might rise higher in my estimations after more plays but I wasn't absolutely bowled over by the first couple of plays. There's lots going on here, but the experience is quite solitary.

28. Power Grid (DO) - Such a boring theme with so much maths, but this is a winning design. Even my parents get on with this because the mechanisms of the game are straightforward with me talking them through it.

27. Castles of Mad King Ludwig (O) - Not my favourite 2p game, but really good with more. I reach the end of the game and even if I've not won, I look proudly at my castle and feel good about it.

26. Panamax (O) - One of the deepest games I own. Again it has not got an excessive number of rules and plays very intuitively. However, the decision-making can be intense. At its best with 4 (and I wouldn't play with 3) but perfectly decent with 2, I can see this being in my collection for a long time despite relatively infrequent plays.

25. Onitama (DO) - Far and away my favourite abstract game, I imagine I'll get a copy of this sooner or later. The limitations of 5 animals/moves per game makes this perfect for me as other abstracts are too complicated.

24. Waggle Dance (O) - Playing this is never particularly high on my priorities but it's fantastic fun. I love the theme and there's lots going on here for a game that is relatively simple to pick up.

23. Castles of Burgundy (O) - One of my wife's absolute favourites, it again feels like a real competition to get the tiles you need and is satisfying through many plays.

22. Stone Age (DO) - No single aspect of this game shouts out as high quality, but with 3 or 4 players I really enjoy this.

21. Russian Railroads: German Railroads (DO) - The base game would be lower down but German railroads adds in fantastic elements that improve the game enormously. I'm still no good at it though.

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20. Automobiles (DO) - My favourite pool/deck builder: I love it, but at its best with more than 2.

19. Arboretum (O) - Early days for this delightful card game, but I like what I see. Another challenging small box game with lots to think about; simple rules, gorgeous art and great fun with the possibility of evil moves.

18. Small Star Empires (O) - Another brilliant game that comes in a small box. All my friends love this; it feels like Hey, that's my fish squared.

17. Deception: Murder in Hong Kong (O) - A very good social deduction game where one of the party is the murderer but the investigators have to work out the murder weapon and key evidence left at the scene, not the guilty party. Very interactive, very fun and good to very high numbers means this has quickly become a firm favourite of Bromsgrove Board Gamers.

16. Port Royal (O) - A big game in a small box, this is beautiful game design with so many possibilities and the excellent push-your-luck mechanism.

15. Drakon (O) - Underrated little beauty of a tile-laying game. I wouldn't recommend playing with more than 4 but for lower player counts, I have fun every time I play it.

14. Gravwell (O) - I love this simple little game; predicting what your friends are going to do keeps you guessing and not always heading forwards. Can't wait to see the expansion published- could this go higher?

13. Mottainai (O) - The perfect short card game with masses of strategising. I fell in love with this game after 1 play and quickly bought my own copy. There's a lot going on here so it's not the easiest to learn, but try it a second time and you should be rewarded for your perseverance.

12. The Resistance: Avalon (O) - Not a perfect game, but again offers wonderful experiences. The talking afterwards can take as long as the game itself.

11. Kingsburg (DO) - A favourite of games that my wife and I play with our friends Aaron and Sarah. Nice and competitive worker placement.

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10. Railways of the World (O) - This is the perfect example of a game with incredibly simple rules but oodles of depth and strategy. 2p games aren't hugely long but I enjoy the 'weekend experience' offered by playing with 3 or more players.

9. Codenames (O) - Awesome party game that all my family love, and also most of my gaming friends do too.

8. Glen More (DO) - I've only played this 2p so far, but every play has been magnificent. The depth offered by this quick and compact game is breathtaking; the rules are so simple but the tactical options are endless. This is racing up to the top of my wishlist and I anticipate owning a copy by next year's top 50.

7. Above and Below (O) - A blend of action drafting and story telling that fits the bill perfectly for me.

6. Skull (O) - Such a simple game, but offers incredibly memorable experiences. Unfortunately, no-one else loves it as much as me.

5. Le Havre (DO) - By far and away my favourite Uwe Rosenberg game, though I haven't tried them all yet (there are so many!)

4. Concordia (O) - This fantastic game rewards multiple plays and has been enjoyed by everyone I've introduced it to, including my wife.

3. Crisis (O) - Superbly tight and brutal economic worker placement game, with the added bonus of being suitable for solitaire play and actually rewarding! All the players are working to save the economy of Axia but this is far from collaborative.

2. Tzolk'in (O) - An absolutely superb worker placement game- the rondel mechanism is not a gimmick but necessitates forward planning and excellent strategising. Many routes to victory, plus variable monuments for endgame scoring, keep this feeling fresh through multiple plays.

1. Specter Ops (O) - I love hidden movement and this one is top of the bill for me. The core mechanisms are so straight forward but the tension this beautiful design builds throughout the game leads to unforgettable experiences.

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Honourable mentions

Tokaido
Musee
Spectaculum
Colt Express
Automania
Bang: the dice game
Last night on Earth
Escape from the Aliens in outer space
Rhino Hero
Formula D
The Grizzled
Patchwork

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No. of games I own in my Top 50: 29
No. of games I have played in BGG Top 100: 42

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So there you have it. 3 years of modern board gaming condensed into a top 50. What do you think of my ratings? What should I try next based on my rated games?

Reply: Le Havre:: News:: Re: New print run 2017

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by shooshoo

I just got the original in a recent math trade bc i thought this game was gone for good. I love to see an awesome game come back and rekindle ppls interest. Smart move on mayfairs behalf! :)

New Image for Le Havre

New Image for Le Havre

New Video for Le Havre

Reply: Le Havre:: Variants:: Re: Official variants?

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by BaBang

Can anyone highlight where exactly this variant is listed in the German/Polish rule book.

I looked at the German lookout edition pdf and didn't see it.

Reply: Le Havre:: Variants:: Re: Official variants?

Reply: Le Havre:: Variants:: Re: Official variants?


Reply: Le Havre:: General:: Re: Functional Box Insert

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by shooshoo

You either havent gotten around to painting it yet or you did and were successful/unsuccessful. I thought i would bring this up bere as an important note for those who do not know.... NEVER TRY TO SPRAY PAINT FOAM BOARD or any kind of styrofoam. It will melt.

When spraging foam board i dont know if the paper on each side of the foam will protect it but if any kind of aerosol hits the foam the foam melts or gets eaten. What you can do is use a watered dow n mix of white glue (50-50) and then apply a couple coats all over the foam board and let it dry. This should create a barrier that you can then spray paint over and nothing will happen to the foam. Thank you DM Scotty from the DMs Craft for this tip :)

Reply: Le Havre:: General:: Re: Quick solo question

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by shooshoo

Did i miss the part in the rules where it describes solo play?? Are there any differences playing solo as opposed to playing real players?

Is the objective simply to get the highest score?

Reply: Le Havre:: General:: Re: Quick solo question

Reply: Le Havre:: General:: Re: Quick solo question

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by shooshoo

I saw some of the other threads... people saying that you could aim for 450+ points??? That's insane! I'd probably max out at 70!

Reply: Le Havre:: General:: Re: Quick solo question

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by tilde72

shooshoo wrote:

I saw some of the other threads... people saying that you could aim for 450+ points??? That's insane! I'd probably max out at 70!


Try shipping steel :)
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