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Reply: Le Havre:: Reviews:: Re: Le Havre: A Quick Review

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by Manhattan Reject

Le Havre is one of the games I haven't played yet but would love to. If you like Uwe Rosenberg's games I can highly recommend At The Gates Of Loyang. It is said to be best at the two player count, but I greatly enjoy the solo game.

Great quick reviews!

Reply: Le Havre:: Reviews:: Re: Le Havre: A Quick Review

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by jeremylgunter

Manhattan Reject wrote:

Le Havre is one of the games I haven't played yet but would love to. If you like Uwe Rosenberg's games I can highly recommend At The Gates Of Loyang. It is said to be best at the two player count, but I greatly enjoy the solo game.

Great quick reviews!


Thanks! I will have to try that game! We are always looking for games that play 2!

Reply: Le Havre:: Reviews:: Re: Le Havre: A Quick Review

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by Picon

Thanks for the quick review, Jeremy! Reviews for Le Havre have declined lately, it's always good to see new ones. :) What's your gaming partner's (here: your wife's) view on the game?

Reply: Le Havre:: Reviews:: Re: Le Havre: A Quick Review

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by jeremylgunter

Picon wrote:

Thanks for the quick review, Jeremy! Reviews for Le Havre have declined lately, it's always good to see new ones. :) What's your gaming partner's (here: your wife's) view on the game?


Thanks for reading! She (Jana) loves the tension of making the most out of every decision. It is her favorite game to play 2 players, even at 2 hrs playing time. She excels at maximizing limited plays that have an abundance of choices.

I've told her I would like her to give a quick thought at the end of these reviews. Just to get another perspective.

Reply: Le Havre:: Reviews:: Re: Le Havre: A Quick Review

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by Deathstroke

Nice review. This is one of my favourites, but I absolutely dislike Agricola. Strange? Perhaps, but that is just the say it is.

Reply: Le Havre:: Variants:: Re: Space Port Le Havre

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by Goldenturkey

UPDATE:

FINISHED
All tokens
Loans
Supply Board
Offer Board
Supply Tiles
Food Production Tiles
Round Overview cards (3-5 players)
Player Buttery and Game turn overview
20 Round cards
Carved wooden 1st Player counter
2/4 Ships
Francs will be actual coins

UNFINISHED
Ship/Loan/Building cards board
2/4 ships
All Buildings
All special Buildings

New Image for Le Havre

New Image for Le Havre


New Image for Le Havre

Reply: Le Havre:: Variants:: Re: No shipping variant

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by doctoryes0

Finally got a chance to play this today. What a fantastic variant!

It won't replace the normal game but it truly is just as good.

Thank you for the twofer on one of my favorite games!

Couple things...
Re: the bank, it becomes a 'win more' card in this setup. Maybe just pull it entirely?

We were short of wood throughout, right down to the last turn. Maybe with this setup some other source of wood might help. Plant nursery? Logging Camo? Maybe just the Hardware Store? (I only play LH with 2p, hardware isn't normally in the setup.)

New Video for Le Havre

Reply: Le Havre:: Rules:: Re: Shipping line card questions

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by Steve99

I can understand the OP's confusion.

On first reading of the rules it does not make it clear that the Shipping line is a seperate card offering its own building action.

So when you first see the ability to sell X goods using the Shipping Line on each of the ships you can easily be mislead into thinking that the shipping line action is an action offered by the ship itself.

It would have been much clearer to have explained this in the rules itself, rather than merely reference the shipping line in the buildings overview sheet, as that assumes that you know it is a building in the first place.

Of course it makes total sense, now that we know.

Reply: Le Havre:: General:: Re: Two player long game - Advantage: first player

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by Steve99

Probably one of those games where it is wise to bid for the start player position.

Randomly choose a player to make the first bid and allow players to raise the bid or pass in clockwise order.

Thread: Le Havre:: Variants:: Playing Special Buildings as a fourth Buildings proposal stack

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by Steve99

I've always liked the idea that the special Buildings should be played as a fourth Buildings Proposal stack. That is face up and purchasable throughout the game. This not only adds variety but allows for more strategic planning.

With that in mind I am beginning this project to develop this variant further on this thread.

The idea would be to replace the normal stack of 6 Special Buildings with a number of randomly drawn, face up Special Buildings. As many as are available in the smallest of the three standard Building Proposal stacks.

The special buildings could be bought but not built by using the standard Building card action.

All that is needed is a method of ordering the cards to facilitate the timing of the Special cards entering the game.

I've initiated my thoughts on the ordering in the next comment.

The only other safeguard I am considering is to restrict the purchase of any special building until it has a number that is equal to or higher than the lowest building number in three Building Proposal stacks. This would provide some safeguard against late game cards entering the game too soon.

If you have any useful contributions to the project please add your comments below.

Reply: Le Havre:: Variants:: Re: Playing Special Buildings as a fourth Buildings proposal stack

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by Steve99

This is my first proposal for numbering the 36 Special Buildings that come with the standard game.

I analysed the 30 standard buildings and ensured that the equivalent resource production in the special production building was ordered on or after that. I placed all the end game buildings at the end. I then filled in the gaps with resource related cards that occurred in the order that standard buildings provided.

The buildings with text written fuctions were placed broadly in the middle with a few at the start, as per the standard buildings.

So this is what I ended with
14
29
9
7
11
30
35
8
28
2
19
17
16
10
3
32
24
33
22
1
18
25
4
27
6
31
34
15
20
5
31
21
26
23
12
13

The next step will be to place some temporary stickers numbered 1 to 36 on the above cards in the above order and test it out as a fourth Buildings Proposal stack.

Will include my experiences on this thread at a later date.



Reply: Le Havre:: Variants:: Re: Playing Special Buildings as a fourth Buildings proposal stack

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by grant5

What do you mean by "As many as are available in the smallest of the three standard Building Proposal stacks?"

Reply: Le Havre:: Variants:: Re: Playing Special Buildings as a fourth Buildings proposal stack

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by Steve99

I mean the number of buildings in one of the three Building Proposal Stacks.

I thought I read somewhere that you could get an odd number of cards in the Building Proposal stacks with one of the short game options. Maybe not.

Reply: Le Havre:: Variants:: Re: Playing Special Buildings as a fourth Buildings proposal stack

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by davypi

I did something like this a few years ago, but with a different aim in mind. The biggest warning I can give you about this idea is that the more special buildings you allow to come into play, the more powerful the bank and the town hall become. Specifically, if somebody has built the bank and then makes a lot of money from shipping, they can just buy out the special buildings pile and earn extra points for essentially doing nothing. I never came up with a way to properly balance this.

Steve99 wrote:

This is my first proposal for numbering the 36 Special Buildings that come with the standard game.


I realize that you have to make a variant that everybody can use, but just the same, this limits the variability for those of us who have bought Le Grand Hameua and/or promo cards.

For example bricks are not produced until the Brickworks (card 14) comes into play. I therefore ensured that special building: the Kiln had a number greater or equal to 14 as a starting point.


The thing is, this isn't really a problem with the standard game. Some of the variability in the special deck is that your strategy can change not just on what cards come out, but when they come out. An early kiln means you can drive down a building stack much earlier than usual. In fact, an early kiln may not get used early since the buildings that require brick may not have been uncovered yet. Between this and the point above, I would rather just pull the cards at random.

I thought I read somewhere that you could get an odd number of cards in the Building Proposal stacks with one of the short game options. Maybe not.


I don't think so, but its been a long time since I've played a short game.

Reply: Le Havre:: Variants:: Re: Playing Special Buildings as a fourth Buildings proposal stack

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by klbush

I really like this idea. And Davypi's concept too. Because the special buildings are hidden information you cannot plan a strategy other than shipping, which means steel and coke are the demand goods if you're going to win. I would even suggest letting each player select which of the special cards they want in the deck (each player gets 1/p (p=player count) of the special buildings to select, then just shuffle them up and lay them out like the normal stacks. Since Davypi has experience with some buildings becoming too powerful those could be eliminated or cost doubled or something.

The other day I played a game where the sell smoked fish building for $3 came out right away, allowing me to sell smoked fish for $18 and $27. Didn't win, but had a fun time trying to make something other than shipping steel. If I could have planned that from the start I probably would have had one more batch of $18-24 and made it a tight game.

Anyway, I would like to have something to do other than try to ship steel for the win.

Another thing that would be fun is to have a building (not ships) that generate food every feeding time, or at least every harvest. That would really make other strategies more viable.

Reply: Le Havre:: Variants:: Re: Playing Special Buildings as a fourth Buildings proposal stack

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by lostphd

davypi wrote:

I did something like this a few years ago, but with a different aim in mind. The biggest warning I can give you about this idea is that the more special buildings you allow to come into play, the more powerful the bank and the town hall become. Specifically, if somebody has built the bank and then makes a lot of money from shipping, they can just buy out the special buildings pile and earn extra points for essentially doing nothing. I never came up with a way to properly balance this.


Agreed. I like to use the "build the bank and buy the town" option a lot. The only defense against this is other players noticing and purchasing the buildings before you do.

I would disagree that this is earning "extra points for essentially doing nothing". It is earning extra points by executing a long-term strategy of getting that early brick and steel (or brick and wood for the town hall) and getting enough ships to make it viable. A strategy that is open to every player. That seems balanced to me.
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