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    by Sir Melancholie

    I'm new to Le Havre, so no idea what it's history is -- but does anyone know if there's any chance of a newer version with upgraded art and such (like Deluxe Agricola!)?

    Thanks!

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    by CoffeeRunner

    Noooo! It's perfect as is.

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    by tumorous

    Agricola has endless expansions to comb through, and has seen a substantial change in its components over time.

    Le Havre is pretty much still Le Havre. If you want a deluxe version, buy Le Havre: Le Grand Hameau and pick up the handful of promos. Maybe buy yourself a couple meeples. Ta-da.

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    by windfarms

    Sir Melancholie wrote:

    I'm new to Le Havre, so no idea what it's history is -- but does anyone know if there's any chance of a newer version with upgraded art and such (like Deluxe Agricola!)?

    Thanks! :)



    I want one also! How can Agricola cost $70 with all those wood pieces + animeeples and Le Havre costs the same just having chits (?!) I'm sure there is probably some way to get all the necessary resources from the Stonemaier kits but that would require big $$$

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    by Sir Melancholie

    windfarms wrote:

    Sir Melancholie wrote:

    I'm new to Le Havre, so no idea what it's history is -- but does anyone know if there's any chance of a newer version with upgraded art and such (like Deluxe Agricola!)?

    Thanks! :)



    I want one also! How can Agricola cost $70 with all those wood pieces + animeeples and Le Havre costs the same just having chits (?!) I'm sure there is probably some way to get all the necessary resources from the Stonemaier kits but that would require big $$$

    I don't even mind the chits... but that box art seems a bit outdated. :p (I do have the expansion and the promo cards... I just want newer art!)

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    by windfarms

    Agree on the box art. Have you seen/played Mombasa? It's also K. Franz art but less, for a better word, cartoony. I love it!

    Sir Melancholie wrote:

    windfarms wrote:

    Sir Melancholie wrote:

    I'm new to Le Havre, so no idea what it's history is -- but does anyone know if there's any chance of a newer version with upgraded art and such (like Deluxe Agricola!)?

    Thanks! :)



    I want one also! How can Agricola cost $70 with all those wood pieces + animeeples and Le Havre costs the same just having chits (?!) I'm sure there is probably some way to get all the necessary resources from the Stonemaier kits but that would require big $$$

    I don't even mind the chits... but that box art seems a bit outdated. :p (I do have the expansion and the promo cards... I just want newer art!)

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    by ath3ist

    Sir Melancholie wrote:

    windfarms wrote:

    Sir Melancholie wrote:

    I'm new to Le Havre, so no idea what it's history is -- but does anyone know if there's any chance of a newer version with upgraded art and such (like Deluxe Agricola!)?

    Thanks! :)



    I want one also! How can Agricola cost $70 with all those wood pieces + animeeples and Le Havre costs the same just having chits (?!) I'm sure there is probably some way to get all the necessary resources from the Stonemaier kits but that would require big $$$

    I don't even mind the chits... but that box art seems a bit outdated. :p (I do have the expansion and the promo cards... I just want newer art!)


    Outdated? :what:

    By what measure? It's period art, so it's depicting a time since past. And stylized to boot. Most everything Klemens Franz does has that look to it.

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    by tumorous

    Sir Melancholie wrote:

    that box art seems a bit outdated. :p (I do have the expansion and the promo cards... I just want newer art!)


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    by Sir Melancholie

    ath3ist wrote:


    Outdated? :what:

    By what measure? It's period art, so it's depicting a time since past. And stylized to boot. Most everything Klemens Franz does has that look to it.

    I don't mean that, I mean compared to his somewhat newer art like on Ora et Labora and Glass Road (and Mombasa as mentioned above, though that one also has another artist in conjunction)... it's kind of flatter on Le Havre. I want them to all look nice and similar when I line them up (is that a bit obsessive of me, yes... maybe...). :arrrh:

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    by darthhugo

    Sir Melancholie wrote:

    I'm new to Le Havre, so no idea what it's history is -- but does anyone know if there's any chance of a newer version with upgraded art and such (like Deluxe Agricola!)?

    Thanks! :)


    I just took several sharpies (red, green, blue, black) and redid the art on a mint copy. I'll sell it to you for $89.99 plus shipping.

    It's a monstrous rarity, so buy fast.

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    by klbush

    darthhugo wrote:

    Sir Melancholie wrote:

    I'm new to Le Havre, so no idea what it's history is -- but does anyone know if there's any chance of a newer version with upgraded art and such (like Deluxe Agricola!)?

    Thanks! :)


    I just took several sharpies (red, green, blue, black) and redid the art on a mint copy. I'll sell it to you for $89.99 plus shipping.

    It's a monstrous rarity, so buy fast.


    lol

    But wait there's more . . . you also get a set of Ginsu knives!

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    by Aaron Rohrer

    This post was originally written on my blog "Late To The Table..." on March 20th, 2016 and can be found in it's original (including the original pictures) at the following link:

    http://www.alittlelatetothetable.blogspot.com/2016/03/obliga...

    What follows is the text of the post:

    Okay, now we move on to the juicy stuff, my top 5 game interests of 2016. These five games are ones that are most likely going to be bought quickly when they come out. They are all amazing looking games and have really stricken a cord either in look, style, mechanics, designer, publisher, or some other reason. Before we move on to the list feel free to check out my previous seven posts in the “End of 2015” series. You can click on the below links to check out the previous posts.

    Obligatory End of 2015 Part I: Final Statistics from 2015: http://alittlelatetothetable.blogspot.com/2016/01/obligatory...

    Obligatory End of 2015 Part II: The “Late-ies” Awards (Best of 2015): http://alittlelatetothetable.blogspot.com/2016/02/obligatory...

    Obligatory End of 2015 Post Part III: Top Interests of 2015: Honorable Mentions: http://alittlelatetothetable.blogspot.com/2016/03/obligatory...

    Obligatory End of 2015 Post Part IV: Top Interests of 2015: Top 10 List (Games 6-10): http://alittlelatetothetable.blogspot.com/2016/03/obligatory...

    Obligatory End of 2015 Post Part V: Top Interests of 2015: Top 10 List (Games 1-5): http://alittlelatetothetable.blogspot.com/2016/03/obligatory...

    Obligatory End of 2015 Post Part VI: Top Interests of 2016: Honorable Mentions: http://alittlelatetothetable.blogspot.com/2016/03/obligatory...

    Obligatory End of 2015 Post Part VII: Top Interests of 2016: Top 10 List (Games 6-10): http://www.alittlelatetothetable.blogspot.com/2016/03/obliga...

    Alright, everyone back? Good! Now time to move on to the main event. What follows are the top 5 games on my top 10 of 2016 list. I’ve noticed that in these top 5 games they were probably chosen because of their designers and publishers. I often get excited for games that are created by designers that I really like. Keep reading to find out what those games are…and enjoy!

    #5 – Victorian Masterminds (Space Cowboys)

    Victorian Masterminds is a worker placement game where the great Sherlock Holmes is dead and you are a villain running amok in Victorian England. This game is designed by the amazing pair of Antoine Bauza (of 7 Wonders, 7 Wonders: Duel, Takenoko, Tokaido, Samurai Spirit and Hanabi fame) and Eric Lang (of Blood Rage, Dice Masters, Quarriors, Arcadia Quest and Chaos in the Old World fame) and is published by Space Cowboys. Victorian Masterminds will use worker placement as each of the players is vying to be the greatest villain in post-Holmes London! Each of the players will have five agents that they are going to be able to take out into the world to destroy buildings, kidnap scientists, complete missions and collect resources that will allow them to build their ultimate death-dealing machine. I like how each player takes their agent tokens and places them face down in the different action areas in order to complete the tasks. This game is high on my list because of the amazing theme and incredible designer duo of Bauza and Lang. Unless it majorly flops (which I highly doubt), this will be a must buy on pedigree alone!

    #4 – Chronicles: Origins (Artana)

    Chronicles: Origins is a Legacy game where each player will be creating whole civilizations throughout multiple different boxed games. It is designed by the duo of Dirk Knemeyer and Rob Daviau and is published by Artana. This game will use a ton of different mechanics throughout it multiple games in order to create these civilizations, worlds, and whatnot. Mechanisms range from role playing, storytelling, variable player power and a chit-pull system, to territory building, worker placement and partnerships. All of these mechanisms will appear in the two separate games that are included in this box and throughout the boxed games that will come out at a later date. This game uses the “new hotness” known as the Legacy system. This means that the game will end and leave lasting impressions that you change the upcoming games in the system. This game also uses Knemeyer’s idea known at the Echo System. This is the Legacy idea where it will leave “echoes” that will make every game play different as what you do in one game will change what happens in the next. This is an incredibly ambitious idea and I can’t wait to see how it turns out!

    #3 – First Martians: Adventures on the Red Planet (Portal Games)

    First Martians: Adventures on the Red Planet is a game that reimplements the highly rated and loved co-operative game, Robinson Crusoe: Adventures on the Cursed Island. This game is designed by Ignacy Trzewiczek and is published by Portal Games. It will use worker placement, co-operative play, modular board, variable player powers and an electronic app in order to give the players their chance to survive what Mars has to throw at them. This game rocketed up to the top 5 of my list as soon as I heard about it. I am an admitted Portal fanboy and love most of what they put out there. My wife and I completely enjoy the stuff that they put out as they are all highly thematic and fun to play. This game will take a lot of the fiddly parts of Robinson Crusoe (which I personally didn’t mind) and put them into the app to streamline a lot of the more difficult to control mechanics. Besides the mechanics I think the theme is great. I can’t wait to take on all the Red Planet has to offer!

    #2 - Ein Fest für Odin/A Feast for Odin (Z-Man Games)

    Ein Fest für Odin is a worker placement game that is set in a Viking settlement. This game is designed by the amazing Uwe Rosenberg (of Agricola, Caverna, Fields of Arle, Ora et Labora, La Havre and Patchwork fame) and will be published in the United States by Z-Man Games. This game will use worker placement and pattern building as its primary mechanics as each player is trying to create the best board and thus get the most victory points. I love how this game takes on the Viking theme (which is super popular right now!) and takes a slightly different look at said theme that other boardgame currently are. It also appears that Rosenberg is using some of the ideas of this incredible two-player only game, Patchwork, in Ein Fest für Odin. Players will use a board in which they will build the patterns out of different shaped tiles which will get them different incomes in order to gain victory points. I love this idea as my wife and I absolutely adore Patchwork! Anytime Uwe puts out a new game I take notice and this one looks to be an amazing one!

    #1 – Seafall (IronWall Games/Plaid Hat Games)

    Seafall is the long running, highly talked about, and vastly rumored Legacy game coming out around Gen Con 2016 this year. It is designed by Rob Daviau and will be published by Plaid Hat Games in conjunction with IronWall Games. Seafall will use hand management, variable player powers, trading and a Legacy-style campaign as each player will take control of a mainland empire as they discover more seafaring technologies. You will take the empire and discover new islands, explore, develop trades with different empires, take place in combat and send out parties for raiding and other such activities. This game has been number 1 on my list ever since I heard of it. I love the Legacy idea (Pandemic Legacy is amazing!) and the fact that Daviau is the originator of it just makes it all that much more exciting. The game will evolve throughout the entire campaign and I just can’t wait to see what type of adventures we will have playing through what I feel will be an amazing experience!

    There you have it everyone. These are the top 5 games that I’m looking forward to coming out in 2016. There are just some many great looking games coming out this year and it’s looking to be an amazing 2016! Feel free to check out my previous posts in my “End of 2015” series. This is the final post in the series and my next multiple post series will be mine and my wife’s top 10 games, 2016 edition! It should be a fun series of posts although it may be somewhat stressful trying to narrow them down! Thanks so much for reading and feel free to comment. I’d love to hear what games you’re looking forward to this year! Until next time, game on!

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  • 03/22/16--04:33: New Image for Le Havre
  • by bluemaro

    <div>Korean first Edition, by Korea Boardgames co., Ltd.</div>

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    by MagusDuNord

    I updated the top post with the information from Hanno Girke that there is currently no planned reprint of the Essen Promo set.

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    by Vaader

    Na podstawie wariantu Edwarda Cabagnot (ourdailyplanet), jednak znacznie udoskonalony.

    Zapraszam do testowania:
    https://boardgamegeek.com/filepage/129924/wariant-solo-kapit...

    Tu jest wątek na Gry-Planszowe.pl:
    http://www.gry-planszowe.pl/forum/viewtopic.php?f=19&t=42263...

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  • 03/25/16--18:21: New Video for Le Havre
  • by Vaader

    video<div></div>

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  • 03/25/16--18:21: New Video for Le Havre
  • by Vaader

    video<div></div>

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  • 03/25/16--21:41: Le Havre: a quick review
  • by Jeremy Gunter


    Le Havre
    When you are introducing a new game every other week, the family tends to be a little reluctant when they see dad with a new box in his hand. The latest experience of this was Le Havre. Board Game Geek (BGG) currently ranks it as the 16th best strategy game all time. The game designer is German Uwe Rosenberg, who is also well known for top ten all time games: Caverna and Agricola; and why do I tell you that? Because you will find that good games come from good game designers. So if you like Le Havre chances are you will like his others (He has 3 games in the top 20 all time).

    I could only get Jana (my wife) to play this one.... mainly because the play time is 100-200 minutes depending on the number of players and their skill level. Games that long tend to scare the little ones off, fast. But do not let it scare you off, this one is worth the minutes. This game has taken us about 2 hrs each of the three times we have played it, and that was a 2 player game. BGG claims 3 players is the best way to play. It plays up to 5, but even Ewe says in the instructions to only play a 5 player game with well experienced players.

    The theme: we are mariners in the town of Le Havre, the second largest harbor in France. We are building our empire of buying and selling goods, and acquiring buildings to help facilitate this venture.. The game itself takes place over 14 rounds (8 for the shorter version). Each round has 7 total turns divided up regardless of the number of plays (with 2 players: one player has 4 turns and the other 3 turns; next round it flips// with 3 players: 2 of them have 2 turns and 1 gets 3 turns, and this rotates each round).


    The mechanics involve both a resource management and a worker placement. Each turn you place some goods on a dock and you get to pick one action, such as take a dock of goods, build a building,make goods, sell goods, or use the action of a building. At the beginning of the game the options are limited, but they grow more and more as the rounds go through. Where in the final rounds you may have 20+ options to choose from for your one option, increasing the likelihood of some analysis paralysis (the phenomenon of being paralyzed by the importance of a decision).

    To begin this is a heavy and thought provoking game. It has a considerable learning curve, meaning you will have difficulty introducing this game to new players and having them be competitive. Also this is a gamer's game, not for the "I guess I'll play a game with you" person.

    Having said all of that, we love this game. It has tons of depth, and really stretches your strategy bone. Though each action is important, I do not feel every move had to be the perfect move. As well the last game took 2 hrs and i still felt like the rounds were going by too fast. The theme is great and plays well into the game. I would recommend this to someone who is looking for a game that will challenge them every time.

    Thanks guy,
    Jeremy

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