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    by bigloo33

    Hello, fellow shippers and iron-workers!

    Did a quick peruse of the Files, but didn't see anything like this. Has anyone made a template, for the special buildings, and would be willing/able to share?

    Much thanks,
    Ken

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    by telengard

    bigloo33 wrote:

    Hello, fellow shippers and iron-workers!

    Did a quick peruse of the Files, but didn't see anything like this. Has anyone made a template, for the special buildings, and would be willing/able to share?

    Much thanks,
    Ken


    Hmm, I did and it should be in the files section. It was approved by Lookout and is in psd format?

    Edit, found it here

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    by bigloo33

    Thanks. Not sure how I missed that. If I don't have photoshop can I still open/use your file?

    Thanks,
    Ken

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    by telengard

    bigloo33 wrote:

    Thanks. Not sure how I missed that. If I don't have photoshop can I still open/use your file?

    Thanks,
    Ken


    You may be able to use it in Gimp, but I haven't tried that. The file makes extensive use of layers (showing/hiding/etc).

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    by Surya Van Lierde is pure Eurosnoot and proud of it!

    Harbour
    tl;dr: Le Havre without the good parts.

    Le Havre is in my top 2 ever (I'm not sure on which spot). So when a game comes along that takes some of the same elements and reworks them into a small, fast game, I take notice. More specifically this game takes the building part of Le Havre. It adds something too: a lot of chaos and luck. And that is what turned into a disappointment.
    To be honest: I wasn't expecting Le Havre in under an hour, I was just expecting a nice little card game. The clear reference to Le Havre is just a nice extra. But the amount of luck combined with the game length, made for a sub optimal combination.
    Still, not bad.

    Score: 6.5/10
    BGG scale: 6/10


    Speed Cups
    tl;dr: does what it says on the tin

    Flip a card, be the first to arrange your cups in the right order/shape. Yes, that is the game entirely. Fast and silly fun, but it doesn't add anything to the genre of speed games.

    Initial rating: 6/10
    BGG scale: 6/10

    Beasty Bar
    tl;dr: fine chaosfest

    Like chaotic but fun card games like Take 5? Then check out Beasty Bar. It's similar but with cuter animal artwork. Each animal has a certain special ability that screws up the order of the cards and hopefully leads to you scoring cards. But that's hard as the situation changes quite dramatically with each card played.
    It is very chaotic, but also quite enjoyable. Only: Take 5 is a better game.

    Initial rating: 6/10
    BGG scale: 6/10

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    by nebob

    did the same think... ended with 19911 fish and 26476 points-money :D

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  • 08/03/15--09:00: Le Havre PIMP
  • by saabee







    Photos by [user=milenaguberinic][/user]

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    by KonradT

    Delodax wrote:

    alenen wrote:

    So I know this thread is very old, but I just got a copy of Le Havre and it's a recent printing. This expert rule is not mentioned. Did Uwe never add it in?


    Think it's only in the German rulebook.

    It's also in Polish edition.

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    by Odysseus3

    I am having trouble getting this to the table because the players in group are intimidated by the suggested time to play. 210 min for a 4-player! Is this game REALLY that long to play at 4-player?

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    by Odysseus3

    SirKittyJuice wrote:

    I ordered this through Kickstarter, but this company called Daedalus Productions has a sick insert for Le Havre that significantly reduces the set-up time and also is great for holding all the chits for the goods. Anxiously waiting for mine to come, I LOVE Le Havre!!!

    http://www.daedalusproductionsinc.com/?product=quick-start-i...



    This organizer looks awesome! I can't wait to get mine!

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    by kendahlj

    I played the other day with my niece's husband. We both have played a bunch and turns went pretty quickly, with the occasional turn that needed a few extra moments to really consider the options. I thought we played in a good amount of time, but the game took two hours.

    It's a great game though. Maybe play for an hour one night and leave it set up and play an hour the next night...

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    by klbush

    Odysseus3 wrote:

    I am having trouble getting this to the table because the players in group are intimidated by the suggested time to play. 210 min for a 4-player! Is this game REALLY that long to play at 4-player?

    yes, or longer

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    by kendahlj

    Odysseus3 wrote:

    I am having trouble getting this to the table because the players in group are intimidated by the suggested time to play. 210 min for a 4-player! Is this game REALLY that long to play at 4-player?


    This is probably my favorite game, but I won't play it four player. I love it as a three player game, and it plays well with two also.

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    by Odysseus3

    I will probably not try to play it over 3 players then (and probably just 2 players).

    Thanks!

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  • 08/05/15--01:06: New Image for Le Havre
  • by mpalframan

    <div>I really like the cargo boat meeples!</div>

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  • 08/05/15--01:36: New Image for Le Havre
  • by mpalframan

    <div>I've made myself a little fishing business!</div>

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  • 08/05/15--01:36: New Image for Le Havre
  • by mpalframan

    <div>First game (4p) of Le Havre in progress, I ended up with 141. </div>

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  • 08/05/15--10:57: New Image for Le Havre
  • by herknittiness

    <div>These little foam core clips keep the insert boxes together on the playing board.</div>

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    by Mark Palframan

    I only got 4 games in this week, and only 1 was new, but it was a big one!

    :redtrain::greentrain::bluetrain::blacktrain::purpletrain:What Got Played?:purpletrain::blacktrain::bluetrain::greentrain::redtrain:


    :d10-1: Jambo

    Once again, Kelly managed to beat me in Jambo! I actually got a secondary market card pretty early on in this game, but was having trouble getting ware cards, so I just held on to it. Eventually, I played it for $6 (ouch) and was able to use it to gain some ground. I'm still learning to balance bad luck drawing cards with other actions in the game, so it can occasionally be frustrating. Despite my lack of wares early and mid-game, however, The game ended up with me only down by $4. I was unfortunately unable to make any money on my last turn, but then again, I probably shouldn't have discarded some of my utility cards from earlier in the game :) As always, I look forward to more Jambo, possibly throwing the expansions in for the next game.

    :d10-2: Castles of Burgundy

    Next up was a four played game of Castles of Burgundy with 2 new players! It was decided to go with random boards, so I was playing on the board with the large size-6 city in it. Unfortunately, before I even got my first turn, another player had snagged the yellow tile that allows you to have duplicate buildings in a city. Rats! I tried to focus on getting my big city filled a little bit each round instead of focusing 100% on fields and small regions early on. Fortunately, a whole lot of sheep came out mid-game and I was able to snag enough to fill my medium field! At the end of the fourth round, i just needed a bank to complete my metropolis, and as luck would have it, there was a bank! Unfortunately, I had all three of my depots filled with sheep, so I spent a couple extra workers in order to place sheep and then snag the bank. The completed metropolis catapulted me ahead on the scoreboard, but since I didn't have very many yellow tiles, the game definitely wasn't a runaway. I think that's the first time I've really done well with that board...



    :d10-3: San Marco

    Another game of San Marco! I feel like I've got this one down pretty well. I wasn't able to get any additional bridges this game, but it didn't seem to matter. By constantly striving for second place and avoiding fights with stubborn players, I managed to win in the end.

    I mentioned before that a downside to this game was that inexperienced players choosing piles could really give an unfair advantage to other players. While this is still true, it can be mitigated by additional plays. Lucky (or unlucky) card draws, however, cannot. There were several instances where a pair of players had a major advantage (in a four player game). While one pair would draw ok cards, the other pair would have 3 Doge cards to split up. In other cases, one pair would have very few penalty points to split up, and the other would be loaded with 3's. This can make a huge difference in a four person game, where going out first can mean a lot of lost headway. The game round may continue with three players for another turn or two, and then keep going with a two player round after that! So does this luck make it a bad game? Does it discredit my win? San Marco is still a fairly elegant game with a great concept. It's a bit more luck driven than I first thought, but I still think it's a great game. If you want a 100% strategy game though, you may want to look elsewhere.

    :d10-4: Le Havre

    Le Havre was the first new game of the week! We had a four player game with three new players. Le Havre is a highly rated game by Uwe Rosenberg in which you purchase or build various buildings to use in a resource production engine. There are seven turns in a round, with each player getting a turn to themselves. So in a four player game, one player will get one turn, and the rest will get two turns. Each player can collect standard resources (fish, grain, cows, iron, clay, wood) or money from depots that slowly fill up two different resources (or one and a coin) each turn. Buildings can be used to multiply resources or upgrade them by flipping them over so that they're worth more, or useful as food (grain -> bread, cows -> meat). You use resources to build new buildings, sell for money, and feed a number of people determined by the round card (dock workers? townies? people who work in your buildings? who knows). Eventually, players will be able to build boats that bring in guaranteed amounts of food each turn and can be used to ship goods for money later on in the game. At the end of the game, buildings are worth a certain amount of money, and the richest player wins.



    I ended up taking a loan early on so that I could buy one of the starting "build a building" buildings. While the loan was less punishing than At The Gates of Loyang, I ended up paying a fair bit of interest until I could pay it off. It wasn't actually that useful to own, since there were two free-to-place buildings out there, so I definitely wouldn't do that again unless I had enough spare cash that I wanted to lock in some VPs for later.

    My next task was to start a little fishing engine to get enough food to feed the mysterious hungry people. I obtained a fishery and a smokehouse, which allowed me to catch and smoke fish for very little energy and generate a tiny bit of money and get enough food to last a couple turns. This engine, unfortunately, was unfortunately not sustainable, as the required food would keep increasing, and I wouldn't be able to accomplish anything else since I was spending an entire round fishing and then smoking. With my smoked fish giving me more than enough food for the early rounds, I decided to just grab some grain and cows so that they could multiply through harvests unattended.

    I decided to solve my future-food dilemma by building ships. Unfortunately I didn't have a wharf, so I had to pay food in addition to wood or iron in order to build ships (steel was expensive, so I never even tried for that). While the initial payoffs were small, I managed to get three ships and basically never had to worry about food again.



    Later on in the game, I had a scrapyard that let me get end-game VPs for having resources left over, and I started to ship cows for money with my ships. At the end of the game, I ended up in second place with 141.

    Let's start with the Uwe comparisons. I absolutely love Agricola: All Creatures and At The Gates of Loyang. Caverna is pretty awesome too, although feeding people can get a bit annoying there. My biggest problem with Caverna was that with a lot of players, the sheer number of available cave rooms was overwhelming. Next up in my Uwe plays list is Ora & Labora, besides the turn order, which for whatever reason frustrated me endlessly, I found ORa & Labora overwhelming. LE Havre, on the other hand, seemed a lot more straightforward as to what engines could do what. You need wood, brick, and metal to build buildings, you need energy to cook food and ship goods, and you need food to feed your people. That is, of course, an over -simplification, but after stumbling through the first couple rounds, you knew what resources you needed and how to get them (although getting them was not always convenient). The turn order was very clearly marked by the awesome looking cargo ships, so that was very rarely confusing. We must have messed up the turn order at one point through, since I went 4th (out of 4) and didn't go last (7*20/4 is an even 35 turns per player). It was sometimes difficult to keep track of what everybody's buildings did, but it wasn't overwhelming to the point where my eyes glazed over like they did in Ora & Labora. Then again, I was only looking at the top three visible building cards, and not at all of the splayed beneath them. Despite the frustrations of a first time game and the large number of building's around, Le Havre was surprisingly streamlined and elegant. Turns were a simple one or two actions, it was obvious what the resource types did, where they could be upgraded, and what benefits that would have. Sometimes it was fun to not take your planned move, and instead sweep a giant pile of resources off of the board, and other times, the player before you took the resources that you badly needed! These were definitely fun moments of the game, in addition to struggling together to feed mysterious people. Overall though, Le Havre is a slightly intimidating very strategic game with extremely little luck (there are special buildings that are hidden until they come out). It may not be my cup of tea, but if you're into tense economic games, I highly recommend it!



    :blank::blank::blank::blank::blank::C::A::R::D::B::O::A::R::D::blank::C::O::R::N::E::R::blank::blank::blank::blank::blank:


    It's officially August, so here's how my collection changed over the last month. Unfortunately, the percentages don't look wildly improved, which can be chalked up to the entrance of birthday games and Flash Point expansions. Wave two of the Kickstarter influx is likely to hit next month, so hopefully I'll be able to make enough progress that there will be a noticeable decrease in the unplayed games and unplayed expansion categories.



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    by steveg700

    Was just watching a Dice Tower Q&A session, and at about 28 minues in, one of the questions is "How do you feel Le Havre holds up today? Does the fact that game has been solved hurt it?"

    So, is this really a "fact", or mere hyperbole?

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