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Reply: Le Havre:: General:: Re: How do you speed up the game and reduce fiddliness?

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by Ponton

meepleraptor wrote:

Looks like I goofed the rules: we played 14 rounds (which is the full versions) but without special buildings. that explains why it takes so long


I was about to say: two hours is what it takes to play a long game.

Reply: Le Havre:: General:: Re: How do you speed up the game and reduce fiddliness?

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by meepleraptor

How long is a 3 player short game? The rules say the 2 player short game is 45 minutes, and the 3 player short game is 120 minutes, which seems like a very big jump!

Reply: Le Havre:: General:: Re: How do you speed up the game and reduce fiddliness?

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by Raujour

We take turns moving the ships and refilling.

On your turn just decide whether to grab stuff or occupy a building. When you finish 'deciding and implementing', refill and move the next person's ship (and announce interest).

Works for us.

Reply: Le Havre:: General:: Re: Has Anyone Thought About Dividing the Special Buildings Into Early/Late Game?

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by Steve99

Personally, I would have liked to see the specials as a fourth proposed building stack that were face up and assigned an order of priority like all the standard buildings.

That would have added variety to every game, allowed for more strategic planning and would go some way to ensuring that the most useful early game buildings are introduced first.

It would make perfect sense to add more special buildings too. At least as many as are in the standard buildings column.

Reply: Le Havre:: General:: Re: Has Anyone Thought About Dividing the Special Buildings Into Early/Late Game?

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by klbush

Steve99 wrote:

Personally, I would have liked to see the specials as a fourth proposed building stack that were face up and assigned an order of priority like all the standard buildings.

That would have added variety to every game, allowed for more strategic planning and would go some way to ensuring that the most useful early game buildings are introduced first.

It would make perfect sense to add more special buildings too. At least as many as are in the standard buildings column.


I really like this idea. One of the drawbacks for me is that the special buildings don't have a significant impact because no one is planning their strategy to include them, leading to a somewhat same feeling game each time. With the pile face up it would give everyone a chance to plan a more unique game plan.

Using the Market then could be the ability to move one building up to 3 places different in the special building stack.

Reply: Le Havre:: General:: Re: Rahdo's Final Thoughts on Le Havre

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by Zark

I usually play with 4 and don't find it a problem timewise.

I will sometime go down the route of amassing loans sometime not, it depends on how the game plays out. Another good option can be to generate some early cash (build the sawmill and sell it and sell some wood at the lumberyard) and buy a wooden ship. If done in the first couple of turns it will have generated a ton of food by the end of the game.
There is usually a lot of manoeuvring to try and get to a wharf first as well as building/using building like the coal mine and cokery and steel mill which is what makes the game interesting

We do have a house rule that if you have more loans than the number of players you pay an additional franc in interest

Reply: Le Havre:: General:: Re: Rahdo's Final Thoughts on Le Havre

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by Mools

steveg700 wrote:

So, I'm gearing up for my first game of Le Havre, and I watched Rahdo to give me an idea Wanted to run a couple of things he said past some diehard players, as they are potential concerns for a newb.

1) He commented that the game encourages players to rack up lots of loans, and that the income was well worth the end-game requirement of paying them off. Is this the case? Doesn't that sort of undermine the point of the feeding requirement?

2) He said the endgame is always very rote, as players are building ships and cashing in steel and coke. He said that going for leather wasn't really competitive, and implied that as a resource it was a waste of time.

So, what you guys think?


I find the loan stragegy to be so-so. I have definitely crushed games using it, but there has also been games where I got loans but couldn't get the actions I needed and ultimately lost badly because I was too far behind to pay them off. I'm not sure if this is due to player number or because the loan strategy can be easily blocked if people catch on to how you plan on paying them off.

The same is true of the "coke" strategy. Ultimately, Le Havre is a game about shipping and you will do very well if you build up your ships and high value goods to ship for money near the end game. Coke is the highest value good (also provides lots of energy for paying for shipping) that can be easy to stock up. However, again, if you keep getting blocked by others doing the same thing or with the same plan, then you could end up losing. Again, this may be an issue with player number as a 2p game means you can pretty much alternate getting coal then coke then shipping. A larger player number makes it tougher to jump on the spot when needed or easier to block someone from taking the actions they need.

Also, I've found that someone who does well without loans can do quite well against someone stocking up loans so long as you own the buildings they need to pay off the loans AND/OR block their ability to ship.

I am sort of inclined to agree that leather is a waste of time. It is always an option as you pretty much get hides for free, along with lots of food, but it is very much an outsider resource. There are special cards that can make it a good resource, but you can't really count on any special card even being in the game at all. I have played one game where my wife won by stockpiling all the cattle, getting tons of food and hides and then cashing in on the leather, but other than that one game I can't remember any other where leather was used at all.

Reply: Le Havre:: General:: Re: Rahdo's Final Thoughts on Le Havre

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by Mools

steveg700 wrote:


Balance is elusive, but having resources that are considered a "waste of an action" or a "consolation prize" strikes me as disappointing design. If I get to a point where I'm teaching people how to play, I would hope not to have to have a conversation that goes like this:

"So, what is the point of all this hide? What is it good for?"

"Well, from what I've gathered and from what the pros on BGG tell me, it's a waste. But that's okay!"

"So there's an entire path of this game that's pointless? Why have it in the first place?"

"Well, I guess it's to trick naïve people who assume that every resource in a game should have its use. Buildings and resources don't have to have a point."

So, I'm kind of trying to determine if we're talking "suboptimal" or "worthless", which to me aren't the same thing.

:)


This is a bit of an extreme interpretation. The full game uses "special builings" which include some buildings that make leather a very valuable resource. The problem is that you only use 6 special cards out of a whole deck in the full game, and even then only about 4 will come into play. It makes the game better and adds some controlled randomness, but if those "leather" cards don't come into play then the resource will likely not be worth your time. It certainly won't be used for a good winning strategy generally.

That doesn't make it a waste. You can still always ship leather or use other buildings that just convert random goods to money or allow trade. Especially since hides are basically a free resource and can stack up quickly if you are slaughering cattle. So it does have uses, but it is still very much the most underutilized of the resources. But again, hides are free any time you slaughter cattle which makes them have some value.

And then, if those special cards do show up, leather becomes an even better resource.

So saying it is a total and complete "waste of time" is extreme. Generally speaking you won't be building your strategy around collecting hides, unlike the other resources which are absolutely needed for buildings or food or energy. But again, because hides are a completely free resource, if you can utilize them it is better than just letting them sit there collecting dust. You just likely won't be going out of your way to use them which is the real challenge. They tend to piggyback on other actions like filling up ships when you run out of other goods, etc.

Reply: Le Havre:: General:: Re: Rahdo's Final Thoughts on Le Havre

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by davypi

Mools wrote:

I find the loan stragegy to be so-so. I have definitely crushed games using it, but there has also been games where I got loans but couldn't get the actions I needed and ultimately lost badly because I was too far behind to pay them off. I'm not sure if this is due to player number or because the loan strategy can be easily blocked if people catch on to how you plan on paying them off.


As with everything in Le Havre, the correct strategy is situational. I do think that at 4+ it is harder to get into the resource conversion buildings. However, certain special buildings can also get you into the coke/steel game without needing the ironworks or colliery. Access to boats also affect your loan strategy. Obviously if you have boats, you've deferred feeding and aren't forced to take loans, but sometimes being able to ship in the middle can give you a cash infusion to keep loans under control.

Coke is the highest value good (also provides lots of energy for paying for shipping) that can be easy to stock up.


Depends on what you mean by "easy to stock up". Since you can't camp out in the collier, its pretty easy to get iron and coal on alternating turns. My experience has been that players who ship steel tend to beat players who ship coke. But again, things are always situational.

A larger player number makes it tougher to jump on the spot when needed or easier to block someone from taking the actions they need.


I think the other issue here is that you have fewer actions per player. When I play coke/steel I usually hit the shipping track three times per game. With fewer actions, there is less time to accumulate resources. You ship less often at the 4+ count partly because you have less things to ship, but also because the shipping lane can get blocked. Since you make less money, you simply can't afford to take as many loans.

Reply: Le Havre:: General:: Re: Rahdo's Final Thoughts on Le Havre

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by Mools

davypi wrote:

Mools wrote:

Coke is the highest value good (also provides lots of energy for paying for shipping) that can be easy to stock up.


Depends on what you mean by "easy to stock up". Since you can't camp out in the collier, its pretty easy to get iron and coal on alternating turns. My experience has been that players who ship steel tend to beat players who ship coke. But again, things are always situational.



You can't camp out but to convert coal to coke costs 1 dollar and you can convert an unlimited amount. PLUS you get a dollar back for every conversaion. So it is relatively easy to do and very cost effective. Getting iron using the building gets you 3 iron (same as colliery) but converting to steel is extremely expensive action to take for what you get out of it. I personally think it is way better to use that iron on buildings and ships and to save the energy to ship. But I've honestly never seriously tried a strong steel strategy. Maybe I will give it a shot next time I play and see how it works out. On the surface, though, it seems way to costly an action.

Coming back to hides. Rahdo makes it seem like it costs an action to get hides, which is only half true. You do need to take an action, but it is an action that you are taking to get FOOD, not hides. Slaughtering cattle is a great way to get lots of food mid-to-late game if you need it and the hides are a free bonus resource. If you have a lot of them piling up, I would rather try to convert it to leather to ship (at 4 a pop) than to pay all the costs to try and ship steel. Plus there is typically much less competition to get the leather resource than iron.

Reply: Le Havre:: General:: Re: Rahdo's Final Thoughts on Le Havre

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by davypi

Mools wrote:

PLUS you get a dollar back for every [coal] conversaion.


This is irrelevant. You have to have to coke in order to make massive amounts of steel. You also get this dollar with the steel strategy, so the benefit applies to both goods.

but converting to steel is extremely expensive action to take for what you get out of it.


How so? One coke (5F) is enough to convert two iron (4F) into two steel (16F). That a seven Franc gain per conversion with no limit. If you've got ten iron, thats a 35 point gain in a single action. You need defend your "extremely expensive" claim.

I personally think it is way better to use that iron on buildings and ships and to save the energy to ship.


I have to admit that I prefer iron ships to steel ships, but even the conversion of steel into a boat is a decent point gain (especially if you end up with a spare action and can upgrade to a lux liner.) With regards to coke, again, you need to look at the math. You gain coke at the same rate you gain iron - three each at the colliery/ironworks. (Four coke if you have a hammer.) Since one coke converts two iron, you still have tons of energy leftover for boats.

But I've honestly never seriously tried a strong steel strategy.


Somewhere around here there is a thread where somebody posted their high score for a solo game without using special buildings. You should find it and play it out sometime.

Rahdo makes it seem like it costs an action to get hides, which is only half true.


I've not watched the Rhado video so I will tread here with caution. I agree that getting the hides are a free action if you need the food. However, it does cost an action to convert hides to leather. With the 4x cap, this comes out to an 8 point move. I think one time I sat down and figured out that a winning score requires at least 7 points per action, so the conversion here really isn't that bad. The problem is that you rarely actually make a seven point move. Typically you make two or three moves that set you up for a single action that score a lot of points. The leather conversion just doesn't fit into the normal scheme of the game very well. If you have the extra action and the extra room on the boat, it actually is an average move. Its just that most of the really good strategies 1) don't afford you that extra move and 2) don't rely on killing cows for food. If you need to kill cows for food, that means you don't have boats. If you don't have boats, you aren't shipping leather (or anything for that matter). If you do have boats, two cows ship for more money than one leather. Its just a square peg in a game where all the strategies have round holes.

Reply: Le Havre:: General:: Re: Rahdo's Final Thoughts on Le Havre

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by Mools

davypi wrote:

Mools wrote:

PLUS you get a dollar back for every [coal] conversaion.


This is irrelevant. You have to have to coke in order to make massive amounts of steel. You also get this dollar with the steel strategy, so the benefit applies to both goods.


I may be wrong, but I don't think you get money for converting iron to steel. You do get a dollar for every coal you convert to coke. So convert a lot of coal and you get a lot of cash in return as well as coke.


How so? One coke (5F) is enough to convert two iron (4F) into two steel (16F). That a seven Franc gain per conversion with no limit. If you've got ten iron, thats a 35 point gain in a single action. You need defend your "extremely expensive" claim.


True. Comparing coke directly to steel makes it seem very valuable. You are trading 5 points for 16. However, you need to take the extra action to get the coke anyway. Converting 10 iron means you need 5 coke. Plus more to ship (or even build your ships in the first place potentially). So in theory you are using actions to take coal, convert to coke then gather iron and convert that to steel. So I wonder if the extra actions spent getting the coal and coke over the course of a game would be better spent shipping the coke than worrying about steel.

The savings in actions MAY make up for the lower value of shipping coke vs steel. Especially since iron supply often feels tighter to me than coal and it may be more valuable to use that 10 iron on buildings or ships than steel. If I did have steel, I think I would be more tempted to use it on a ship or even luxury liner than ship it.

I think this strategy would be best tested on a game with other players than a solo game. The solo game is much different than my usual 4p.


I've not watched the Rhado video so I will tread here with caution. I agree that getting the hides are a free action if you need the food. However, it does cost an action to convert hides to leather. With the 4x cap, this comes out to an 8 point move. I think one time I sat down and figured out that a winning score requires at least 7 points per action, so the conversion here really isn't that bad. The problem is that you rarely actually make a seven point move. Typically you make two or three moves that set you up for a single action that score a lot of points. The leather conversion just doesn't fit into the normal scheme of the game very well. If you have the extra action and the extra room on the boat, it actually is an average move. Its just that most of the really good strategies 1) don't afford you that extra move and 2) don't rely on killing cows for food. If you need to kill cows for food, that means you don't have boats. If you don't have boats, you aren't shipping leather (or anything for that matter). If you do have boats, two cows ship for more money than one leather. Its just a square peg in a game where all the strategies have round holes.


Yeah, I agree. It is more of a back up action or even a "piggyback action" than anything I'd call a primary strategy. I also agree that if you have cows, shipping them is likely better than dealing with trying to get leather. But at the same time, I often like to convert cows to meat anyway so if I need to pay others to use buildings, I'd rather spend food than money. And I have played games where I didn't get ships until later into the game than I would have liked, but by that time I had so much food from cows that I could purely focus on trying to catch up and get shipping before game end. Granted, I don't think I won that one, but I did quicly catch up and only lost by a point or two. Sometimes hogging food forces others into loans and then when they are struggling to either get rid of loans or feed later in the game, you can sometimes catch up. Especially if your "catch up" is blocking actions they need to get rid of their loans.

Man, all this talk about the game makes me remember why I loved it so much when it came out. All the more reason to bring it back to the table more regularly. :D

Reply: Le Havre:: General:: Re: Rahdo's Final Thoughts on Le Havre

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by davypi

Mools wrote:

I may be wrong, but I don't think you get money for converting iron to steel. You do get a dollar for every coal you convert to coke. So convert a lot of coal and you get a lot of cash in return as well as coke.


You're missing the point. You have to convert coal to coke as part of the steel strategy. The dollars you get from using the cokery [by shipping coke you also get from making steel. You can't use that dollar to say that coke is more profitable because you get that dollar from both scenarios.

So in theory you are using actions to take coal, convert to coke then gather iron and convert that to steel.


Well, again, you can't camp out in the colliery. You have to be doing something else at least every other action. You really aren't wasting actions by picking up iron. Really the question shouldn't be if steel is better than coke. It should be: Is steel better than whatever you are doing on your turns between colliery visits?

I think this strategy would be best tested on a game with other players than a solo game. The solo game is much different than my usual 4p.


True, but the point of that particular solo game is that it will show you how the steel strategy works. Just like in science class, sometimes it helps to learn how things work under ideal conditions before you learn how they work in "real" conditions. I do admit that if you are playing a 4P game you are in a more difficult position. As already mentioned, actions have a higher premium in a 4P game and there is more competition to use key buildings. If more than two people try to run steel in a 4P game, its very difficult to execute and using iron for buildings may be more profitable. But then, you have the exact same problem everybody is trying to run coke. Whatever strategy you use to deal with crowding in colliery/cokery can be applied to iron/steel. (Incidentally, I prefer the 3P game and the difference in dynamics is significant to our conversation.)

(Edit: grammar)

New Image for Le Havre

Thread: Le Havre:: General:: official variant: How changes 2 player game?

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by tigrevasco_2003

Hi:

Anybody has tried the official variant (pay 2 franc interests with 2+ loans and denying building selling in another player turn) in 2 player game?. How much coal/coke shipping keeps being a dominant strategy?

Thanks in advance

Reply: Le Havre:: General:: Re: Why is the game so expensive?

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by bygberbrown

Badigel wrote:

Hi,

Just wondering, why such a price tag?


I came here to ask this exact question. Here is my reasoning: the Z-Man edition features quite thin boards, and quite thin cards. I haven't seen the earlier Lookout Games edition. The resource tokens are really nice and there's heaps of them.

Its weird that its priced the same as Agricola when that came with a whole tree's worth of animeeples and there's no wood in this one at all... Is cardboard and printing expensive?

Reply: Le Havre:: General:: Re: Why is the game so expensive?

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by bygberbrown

DaRuleyman wrote:

Except for the Cardhaus Sale at the beginning of the summer when it sold for $42.99. That's when I got my copy. If you really want it, it is worth the price. If I had to pay full price for it, I would with no question.


Yeah its always over $100 in Australia.

Reply: Le Havre:: General:: Re: Effects of an early Dunny in a game?

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by bygberbrown

davypi wrote:

I just acquired the 12 card promo pack in a trade an a rules question kind of came to mind. At this point its hypothetical, but I'm still curious....


In Australia a Dunny is a toilet, what is it here?

Reply: Le Havre:: General:: Re: Why is the game so expensive?

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by grant5

bygberbrown wrote:

Badigel wrote:

Hi,

Just wondering, why such a price tag?


I came here to ask this exact question. Here is my reasoning: the Z-Man edition features quite thin boards, and quite thin cards. I haven't seen the earlier Lookout Games edition. The resource tokens are really nice and there's heaps of them.

Its weird that its priced the same as Agricola when that came with a whole tree's worth of animeeples and there's no wood in this one at all... Is cardboard and printing expensive?

Board games cost what they cost because people are willing to pay it. Board games are luxury goods, not commodities. Their MSRP is not based solely on the cost of the raw materials used to produce them. Why is this so hard for people to understand?

Reply: Le Havre:: General:: Re: Effects of an early Dunny in a game?

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