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    by newbiebgg

    Le Havre is a very good and unique game not because it is a typical "Multiple paths to choose Euro game", as everyone know coke shipping is a dominant path in 2/3P game.And this game is designed that different production chain have different efficiency.

    The beauty of Le Havre comes from the rhythm control in order to maximize self efficiency/lower others efficiency and control important buildings and overall economy...

    And Le Havre should be played using following expert rules(suggested by UWE and not included in rulebook)
    1.In X(2-5) players game, the interest will become 2(instead of 1) if player has X or more loans.
    2.Selling buildings/ships are only allowed in players own normal turns.

    And those rules will nerf the blind rush to coke shipping path...

    If you like multiple paths to victory game, try Le Havre in 4P, there will be lots of different end game winning situation.

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    by BGOrion

    I do share the sentiment that this game is rather on the expensive side at the moment. I think that it is currently hard to get (due to no or small print runs). A couple of years ago Le Havre was a 25-30€ game on the German used games' market. Now it is going for 50-55€. Looking at the components, I don't think that price is justified (cards and cardboard are cheap, period), a game like Descent can be had for a lower price, featuring at least double the amount of cards and cardboard and a ton of minitures on top. That said, the game must obviously be worth it ;)

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    by gheilers

    Greetings everyone. I have become interested in Le Havre, and have been trying to learn it online, as well as with the iGadget app. I do not own the physical game yet, and that obviously makes things far more difficult. I am still confused about a couple of the game components, and the rulebook does not seem to adequately explain these things:

    1) Regarding the Goods tiles - how do I decipher the information on them? What is the number in the lower right corner? (See image from rulebook)

    2) Regarding how ships reduce food costs for feeding workers - how do I interpret this graphic? (See image from rulebook)

    Thanks for any assistance.

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    by gamesgocrazy

    1. That is the number of francs that you receive when shipping that item.

    2. The number of players on top and the number of food on the bottom, 1 player 5 food, 2 players 4 food...

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    by gheilers

    Thanks. That is what I figured, regarding the Goods tokens. With regards to shipping, does this mean that the more players there are, the *less* effective the ships are at reducing food requirements? Is this simply because the per-round feeding costs go down, with the increase in players?

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    by mjacobsca

    With fewer players you get more turns per harvest. So the food requirements are higher for less players.

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  • 02/02/15--07:58: New Image for Le Havre
  • by FlaMinGoCon

    little plastic boxes to hold the resources of the game make set up much faster!

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    by Aaron Rohrer

    his post was originally written on my blog "Late To The Table..." on February 4, 2015 and can be found in it's original (including the original pictures) at the following link:

    What follows is the text of the post:

    Alright! Here we are at the end of the top 10 list for my hot games of 2015! This post will contain the games 1-5 of my top 10 and these games are all must buys. Actually, out of these five games, I’ve already pre-ordered or Kickstarted two of them and a third I’m just waiting for a new shipment to be delivered to CoolStuffInc! This is the sixth installment total of my “End of 2014” series. If you’re curious or haven’t read the previous posts, feel free to click on the links below and check them out! Again, if you’re not sure why a game is here and not on the 2014 list, just check out one of the honorable mentions posts and I go over my prerequisites for a 2014 versus a 2015 game.

    Honorable mentions of 2014:

    Games 6-10 of 2014:

    Games 1-5 of 2014:

    Honorable mentions of 2015:

    Games 6-10 of 2015:

    Now that the precursors are out of the way, on to the main event! This will be my top 5 games on my top 10 list of hot games in 2015! I am super-excited about these games and 2015 is already shaping up to be an interesting year of gaming! With all that being said, as usual, if you have any questions/comments feel free to comment below or on my BoardGameGeek handle, LateToTheTable. Without further ado…the top 5!

    #5 – Fields of Arle (Z-Man Games)

    Fields of Arle is a new farming simulation game that was released at Essen Spiel 2014 to great critical acclaim. This game was designed by the uber-popular Uwe Rosenberg and distributed in the United States by Z-Man Games. This is an interesting game to go over. Rosenberg is well known for his fantastic design work and is beloved as one of the best designer in the gaming community. His games Agricola, Caverna, and Le Havre are just some of the most popular Euro-style games in distribution. In total honesty, I’ve never played any of his designs but I guarantee this will be the first! This is third game I spoke of earlier that I’m just waiting to be restocked at CoolStuffInc. This is the biggest 2-player-only game the Rosenberg has done and it just looks every bit of amazing! I can’t wait to get this game and get it on the table with my wife, I think she’ll end up loving it just like I’m sure I will!

    #4 – Dice Brewing (StuntKite Publishing)

    Dice Brewing is a new dice heavy game that was released at this past year’s Essen Spiel. This game was designed by Filip Glowacz and Ireneusz Huszcza of Board&Dice and is being distributed in the United States by StuntKite Publishing. I have already pre-ordered this game from StuntKite’s website and it should be shipping out around the end of February or beginning of March. I am really looking forward to this game. It is a dice-building game where you use your dice as different ingredients in order to brew beer. As you go further in the game you can brew better beer and add different ingredients to create larger victory point scores. I am a huge fan of good, craft beer and of course I’m a huge fan of dice, so this is a match made in heaven! Along with dice-chucking, there are other mechanics that allow you to change the dice rolls, get new dice, and replace existing dice. This adds a level of skill and tactics to the luck factor of rolling dice. We even loved the idea of this game so much we pre-ordered a copy for my brother-in-law’s birthday, as he’s a beer brewer.

    #3 – Viceroy (Mayday Games)

    Viceroy is one of the few games that I have ever chosen to Kickstart. This game was designed by Yuri Zhuravlev and will be distributed in the United States by Mayday Games. Viceroy was originally created in Russia and published by Hobby World. After becoming a huge hit at this past year’s Essen, Mayday Games decided to pick it up and put it up as a glorified pre-order on Kickstarter. Due to the low price and extras that were reached in stretch goals, I decided to go ahead and order the game. This game looks like a somewhat lighter fair, card game where you are trying to build a “pyramid of power” with the cards in your hand. You use “gems” to buy these cards using a blind bidding mechanism. Then you are able to match colors and get more gems and better powers as you continue to build up your pyramid of cards. This game just looks like it is going to be a beautiful and fun card-based game that I should be able to easily teach to others. As long as everything goes well, people who funded this game should be seeing their copies sometime in mid to late March.

    #2 – Pandemic Legacy (Z-Man Games)

    Pandemic Legacy is a new game that will be out in August of this year. It is designed by Pandemic creator, Matt Leacock, and Risk Legacy creator, Rob Daviau, and will be distributed in the United States by Z-Man Games. To be honest, if you have any great love of modern boardgames, then you have probably heard about this game. It takes the uber-hit, Pandemic, and combines it with the new Legacy-style of boardgame where each decision made creates lasting effects on the future of the game. When a character dies, they are dead forever. When a certain event happens, it will make waves in the future plays. This sounds absolutely amazing! I love the idea of progression in games, and it has become a much more popular trend in modern boardgaming. This takes an already beloved game and adds the idea of the progression to it to make an even more interesting game! I can’t wait for this one to be released, and it may be another that I’ll bite the bullet on and pre-order.

    #1 – SeaFall: A Legacy Game (IronWall Games&Plaid Hat Games)

    SeaFall is going to be the third game to be created with the “Legacy” tag added to it. It is currently being designed by Rob Daviau and will be co-published by IronWall Games (Daviau’s game company) and Plaid Hat Games. This game just looks like it is going to be amazing! It is a 4X-style game (explore, expand, exploit, exterminate) with an open-world sense where you takes ships and explore a mostly unexplored map. It takes place in a time similar to the Dark Ages where you are taking your civilization out to explore the seas. However, this is a different age where there appears to be magic and fantasy about. You are able to focus in a certain style of play in SeaFall. You can be a trader, an explorer, a warmonger, and probably even more specialties to be announced as the game gets closer to release. This game takes the Legacy title seriously as you change the board and the way the game is played with each decision that you make. These continue with you throughout the 10ish plays where you’ll actually change the board and play of the game. After you are done (in the same way as Risk Legacy is and Pandemic Legacy will be) you will have a game that is specific to the way you have played and you will be able to take each of the civilizations and play them the way that you have created. Also, it seems that each of the “X’s” is a legitimate way to win the game. If this game is even half of the ideas that Daviau has put out there, then this game has a very real chance of being one of my favorites! Sadly, I’m kind of cheating by putting it here as it probably won’t be released until 2016…but I guess that just shows how excited I am for it!

    Well, there are the final games on my top 10 hot games of 2015. I am incredibly excited for these games and two of them should be on my table in a month or so! My next post (seventh) in the “End of 2014” series will be a wrap-up and review of 2014 as a whole. Considering it was my first year of serious boardgaming, I’m excited to write this one! After that I’ll do a few posts on my top five or ten games. Then, hopefully I’ll be able to convince my wife (check out her foodie blog at to do a guest post on her top five games. It’s going to be a great year! Until next time, game on!

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  • 02/06/15--14:45: New Image for Le Havre
  • by brainst0rm

    Playing @ LeiriaCon 2015

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    by davistylerr

    Le Havre is a very successful worker placement and resource management game that deserves the praise it receives. It is straight-forward yet complex where you will have a slew of choices on your turn. Now what happens on your turn and what will you do with your turn?

    The game is about a port in France where you own a boat essentially, and you can either collect resources, construct buildings, carry out actions on buildings, or ship goods through constructed ships.

    The first step of someone's turn begins with moving your ship further through the port. Each space has a tile that shows what resources (fish, wood, clay, iron, grain, cattle, and money) go from the resource's supply to the respective offer. Certain resources provide food or energy. These tiles are randomized at the beginning of the game but will stay there for the rest of the game. Each player also begins with a couple resources to help start things off. Now you will take your turn.

    Some spaces have a starting supply to help out at the beginning of the game,because these resources are what is needed to construct buildings and boats and ship resources which I will explain in the not too distant future.

    There are buildings that each player can construct. The cards are randomized then dealt into three proposal piles and, furthermore, sorted lowest on top based on the number in the top-right of the card. This makes it so the cheaper building will be able to be built before the later ones. To build these buildings, you need the required resources that is stated on the card. The building will then go into the play area in front of you. an is now yours. This can benefit you since some buildings require you to pay something in order to use it. This will be paid either to the player or the town. The other option is to buy the buildings and ships for a frankly inflated cost.
    Ships act the same way but come out in later rounds. They allow you to have food in storage and you can ship goods with the ships for money.

    NOTE: This is a game where food must be paid at the end of each round.

    Now we will explain using the buildings.

    The first three buildings you can place you worker on is in the area called the city. These buildings allow players to construct more buildings and they can only be bought, since every building in the city can only be bought. More buildings get put there through end-of-round conditions.
    Once a building is either constructed or bought, you can place a worker on the card to carry out the action(s) on the building. Only one worker can be on a building and you cannot use the same building twice in a row. These buildings do various things that further your empire in the port.

    Once you acquire ships into your area, you need to have the "shipping port" card in play so you can ship goods you have to gain money. Different resources give more money and the more advanced ships can ships more goods.

    NOTE: I did not talk about every action that can be taken, but this hopefully give you an idea about how the game is played.

    I really like this game. It is easy to learn and teach, and you always have great options when it is your turn. It is fun to strategies and plan each action, and I really like when you feel like you are getting stronger and more powerful and you definitely feel it in this game when you see the buildings in front of you. The only thing I think would be problematic is with certain player counts, but that can be with many games. Great Game!

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    by Tariff

    Great game. Have only played 2 and 3 player. Not sure if i would like 4.

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    by davistylerr

    Yeah I have played single as well to learn some strategy and I heard some have played with 5 and it was tough to do much.

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    by tompen

    Le Havre is one of my favorites. I like it most as a 2 or 3 player. Four tends to drag and five is out of the question. That's my take after about 40 plays.

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  • 02/07/15--21:03: New Image for Le Havre
  • by Erek

    Box Italian edition (Stratelibri)

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    by doctoryes0

    tompen wrote:

    Le Havre is one of my favorites. I like it most as a 2 or 3 player. Four tends to drag and five is out of the question. That's my take after about 40 plays.

    I'm with you, but I feel even more strongly about it.

    Ratings by player count:
    1p= 6 (Feels more like practice for the game than a game.)
    2p= 10 (You know what your opponent must do; they know what you must do. Massive tension as you plan turns ahead.)
    3p= 7 (Nothing gained by the addition of a 3rd player except downtime. The ability to plan ahead is greatly diminished.)
    4p= 5 (Ridiculously chaotic. A shadow of the 2p game.)
    5p= 1 (unplayable)

    LeHavre is the game that makes me wish BGG ratings were by player count for all games.

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    by Desiderata

    davistylerr wrote:

    …for a frankly inflated cost.

    Good one! :p

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    by duzy78

    Maybe we are not counting every "penny" but for us 2 player game takes 60-80 minutes with setup. We are maybe not very experienced, but we both finish with about 150-200 points.

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    by davypi

    Desiderata wrote:

    davistylerr wrote:

    …for a frankly inflated cost.

    Good one! :p

    This is partially wrong, unless you are being sarcastic.

    Buying a wood ship for 14 francs on round 7 of a 3P game comes with 6VPs. You gain 33 food a net cost of 8VP. You would lose more VPs than this in the number actions it would take you get that same amount of food. Boats are amazing deals if bought in the early game.

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    by davistylerr

    That was really for the buildings part.

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    by grant5

    davistylerr wrote:

    That was really for the buildings part.

    How do you mean?

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